Overview:
This is the Combo/Control deck that I took to Masters this season. The deck aims to control the board and survive until
Tavrod, Auric Broker has dumped a few cards into the void. The deck's long term wincon is to reanimate
Vara, Fate-Touched into
Grinva, Judge of Battles but in most match-ups the deck wins by out-valuing the opponent's removal suite.
Card Explanations:
Protect: I try to save this card for silence effects (unless I'm behind on board) since I have multiple ways to recur creatures from my void. Keep in mind you can cast this card on an opposing aegis creature to pop the aegis before silencing or killing them (notably
Bartholo, the Seducer). Also. casting it on yourself in response to your opponent's
Steward of the Past will save all the creatures in your void. Only playing as a 2-of since drawing more than 2 early on is a waste of space in your hand. Remember that after casting this on a creature, reanimating it will reactivate the aegis.
Vanquish: Great removal spell but only playing as a 3-of since it does not hit many cards in hyper aggressive decks.
Vara's Favor: Since we aim to hit 8 power each game, we need more than 25 cards that give power. Excellent early game removal and always useful to pop aegis.
Bloodletter: This card is MVP for helping the deck stabilize and take over the game. Even though it is the only weapon target for
Tavrod, Auric Broker, it is still just a 2-of because we don't want to draw more of them and not have creatures on board to equip.
Copperhall Bailiff: This is the only other minotaur that made the cut for this deck. It's effect is amazing against aggro, useful for popping aegis, and also lessens
Dawnwalker's damage until you can find a way to silence it.
Extract: Great removal for aggressive Rakano and Stonescar decks and gives you a way to remove smaller relic weapons against Armory.
Privilege of Rank: Great synergy with
Tavrod, Auric Broker's discard effect and helps get the deck to 8 power.
Slay: Kill a unit.
Valkyrie Enforcer: Effect is amazing especially for a 3 power 3/3 flyer. Your only way to block fliers. Remember that
Grasping at Shadows does not have a faction requirement like Vara.
Steward of the Past: MVP against all other recursion decks and comes with great stats.
Grasping at Shadows: Gives you 4 extra copies of your favorite creature (in your void). If
Tavrod, Auric Broker discards Vara, Fate-Touchedr, you can cast her as early as turn 6 and have power available for
Protect.
Harsh Rule: Premium removal which also serves as a wincon with
Grinva, Judge of Battles.
Tavrod, Auric Broker: The core of this deck. If you have
Protect in hand and power, I would wait to play him turn 6. Otherwise I slam him turn 5 every game. This deck only plays 10 minotaurs and 2 weapons so chances are good you will not hit anything... but he fills your void! Each time you miss increases your odds of hitting something the next time he swings that game =D (When you first swing with him, you have ~10 targets left in your deck of ~60 cards so 1 in 6 and you're only looking at the top 5... my advice is to pray!)
Grinva, Judge of Battles: Late game win condition.
Vara, Fate-Touched ->
Vara, Fate-Touched ->
Vara, Fate-Touched ->
Grinva, Judge of Battles has been a common play with next turn swing with everything but
Grinva, Judge of Battles and then following it up with a
Harsh Rule (while being careful that your opponent doesn't have access to a fast spell to kill/silence
Grinva, Judge of Battles in response to
Harsh Rule)
Vara, Fate-Touched: Reanimate your shadow creatures! Especially other copies of herself.
Power:
Pretty self explanatory. We do not want
Gemblade for
Tavrod, Auric Broker since we want 8 power.
Notable Exclusions:
Sporefolk was in the deck all the way up to Diamond 1 but I decided to cut him in favor of full playsets of
Valkyrie Enforcer and
Steward of the Past. He was a great card for filling the yard early and triggering
Vara, Fate-Touched later on but he felt unnecessary with
Tavrod, Auric Broker fulfilling the same role later in the game.
I'm also running 4 Blood letters and only 2 Stewards. To help with stabilization and give tavrod a couple more targets.
This deck is pretty slow to begin with and suffers against heavy aggro. But overall i'm doing well with it and laddering.
Small question - which hand do I want to start with using this deck ?
Then I decided to try this list out since I loved the old reanimator play-style.
Your list got me straight through to Masters!
I was hesitant to craft additional copies of Grinva, but he's the star of this list. Hard counter to Armory and board clears in general and combined with Vara, turn after turn, eventually, they have to give up :)
Grinva is the only one that can deal that much damage in one hit =/ the deck runs fine without him but you lose that wincon.
Also I really like Grinva, but don't have it and don't own the Shiftstone to craft him. Is there any replace? :(