Description:
Spell based control deck. Deck wants to play Fast speed, this is great upside when opponent plays aggro/go wide strategy. Deck always want to trade 1 card for 2+.
Game Plan:
Control opponents board early turns and play threats when you feel you are stabilised. Stabilisation in this case means that you ahead/even on board and/or ahead on cards in hand, have Fast answer on most opponent's plays (Fast removal/negate).
Cards & Reasoning:
- Bottled Insight: card cycling helps to seek answers in late game even better.
- Feln Blueprints: new Seek Power effect with upside.
- Rindra's Choice: cheap answer to multicolor threats and surprise negate spell.
- Annihilate: cheap early game removal, nothing to say more.
- Lightning Storm: early game mass removal against aggro/go-wide decks. Can be used later with Withering Witch.
- Direwood Hymn: good cycling with upside.
- Wisdom of the Elders: best draw in game, it's fast and low on curve.
- Feeding Time: removal that deals with reanimation/revenge units.
- Display of Will: really flexible card, but most of the time it's a Site/Relic removal.
- Deathstrike: simple as it can be, kill unit on Fast speed. Relevant due to all-in strategies are popular.
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Yes you can build even better control decks in Feln faction. There are better threats in legendary slots and better removal/mass removal. Waxing Moon + Black-Sky Harbinger good example from top of my head.
Control is hard. Not only you need to know your deck precisely, but your opponent's as well. More than that, you have a good chance to outplay yourself. But as you sad, when it works - it works.)
The updates i made to this for the 23rd of September patch was obviously taking out the Feeding Time from the market and replacing it with a Moldmurker (could also do TTS), and then i main deck 4 Feeding Time over the 4 Deathstrike as they're now much more efficient removal and you stillk have Annihilate and Rindra's Choice for fast removal.
So my personal changes were;
main deck
-4 Deathstrike
+4 Feeding Time
market
-1 Feeding Time
+1 Moldmurker (or Turn to Seed.)
It does. With Torgov on board i would more likely remove unit than reduce it. Aurapiercer deals with aegis. Don't get me wrong, TTS is a good card, but i like Feeding Time better. I like not having potential downside than having potential upside.
Hexxen, been liking your decks. I'm new, joined eternal after the hearthstone stuff, so still have a small collection. Keep pumping these budget and mid-budget decks out, they're great. Reached gold for the first time with your stonescar last month. Excited to try this one.
I'm adding a market now. I'm going to save your comments for other decks. I'm never quite sure what cards to add to a market, so your notes will be helpful.
With Endra in format you need control on a JPS basis, it has plenty answers. I will try to make a mid budget list, but threats in those colors are more pricy and more relevant.
Exalted can be countered in a few ways:
1) Silence unit; Not an option in this colors, silence is mostly Justice keyword.
2) Kill all units; This is possibility, but most of the time require more than one card.
3) Negate die triggers; You can transform cards on death like one we have in legendary slot.
This is an excellent deck. I've been using it the past couple of days with success. It breezes through gauntlet (I'm up to Diamond), and the Withering Witch + Lightning Storm combo is clever and can turn a game a round in an instant.
Thanks for kind words. This worth a lot, coz I tuned my mid budget lists for long period of time. This takes months and months. So this kind of feedback cheers me up to do more stuff like this.
Not yet, no. I had a draft on a non budget version of it, but I haven't completed testing for it. It contains some pricy cards like BHS and I don't want anyone to spend shiftstones on an untested deck.
So my personal changes were;
main deck
-4 Deathstrike
+4 Feeding Time
market
-1 Feeding Time
+1 Moldmurker (or Turn to Seed.)
Why feeding time over turn to seed? I figure you have something in mind to use over TTS.
Would a market be an upgrade to this deck? If so, what might be a good market to use?
I like to have 1-2 combo breakers (depends on meta), 1 threat, 1 tempo play, 0-1 mass removal, 1 single target removal.
Combo breakers:
Royal Decree / Waylay / Rain of Frogs breaks combos like Endra/Maul/Diogo.
Threats:
Mokhnati, Restored / Black-Sky Harbinger would fit an additional threat slot to pull off.
Tempo Play:
Poaching Drake / Yetipult / Incarnus, Makkar's Listener / Ancient of the Ice Caves / Kindo Shadowstep / Mazag, the Waking Terror / Rindra, the Duskblade / Vara, Vengeance-Seeker you can curve out with merchant turn 3 market for one of those and play it on turn 4.
Mass Removal:
Eremot's Designs / Hailstorm / Storm Spiral / Devastating Setback / Malediction / Stray into Shadow each of those cards has it's upsides and downsides.
Removal:
Desecrate / Death Ripple / Deadly Confrontation / Fell Ritual / In Cold Blood / Eye for an Eye / Feeding Time
I'm adding a market now. I'm going to save your comments for other decks. I'm never quite sure what cards to add to a market, so your notes will be helpful.
P.S. this deck were built way before Endra
1) Silence unit; Not an option in this colors, silence is mostly Justice keyword.
2) Kill all units; This is possibility, but most of the time require more than one card.
3) Negate die triggers; You can transform cards on death like one we have in legendary slot.
Hope this can help.