This originally was inspired by Hexxen and his budget (Budget) Rakano Weapons
deck, I took the core idea and modified it with the sole intention of being jankier. This deck, while perhaps not the most effective, is hilarious to watch go off and I absolutely adore it.
This is a pauper deck, which uses only commons/uncommons with no campaign cards. Additions to increase the overall power of the deck would be fetches like Merchants and Fire's temporary ramp cards to ensure the combo goes off faster and more succesfully. Core Combos and Wincons Oni Quartermaster
with Shingane Forge
Play a unit >> draw a weapon >> play a weapon >> draw a card
with Token Generators like Assembly Line
and Grenadin Drone
, which also combos with Shingane Forge
to get more cheap weapons.
and Trick Shot
to make sure our Voltron we've bolted 15 Hand Axes to can punch through and get the damage. Let me show you its features
The primary engines of the deck are Oni Quartermaster
and Shingane Forge
, these combo with our token generators like Grenadin Drone
and Assembly Line
. Playing units gets us weapons which gets us cards. Bear Arms
gets pumps a unit up quickly since we have cards that generate units for early game, and Svetya's Bravery
helps keep our Voltron safe from removal. Thunder of Wings
gives us flying options. Disassembler
and Calderan Gunsmith
adds reach to either whittle the opponent down, or take advantage of a wide board. Shugo's Hooked Sword
is a finisher and token generator.
is cheap, stat efficient weapon that doubles as Interaction in the later game with Rebuke
The basic premise is simple, take a unit, make it huge with Bear Arms or with the cheap weapons we drew off Shingane Forge, and then hit the other guy. Calderan Gunsmith gives us some reach and lets us take advantage of a wide board. Swaps and Sideboard options.
Swap Peacekeeper's Helm
with Elder's Feather
to increase Flying options, while still being a cheap weapon to play. Soldrain Smithing
for recurring Bear Arms
or the weapon Markmaker
creates to add overwhelm. A point of note is that Bear Arms keeps its stats even if it is destroyed/silenced, which keeps it a threat without losing you much steam.
Into the Furnace
for cheap removal. Getting a grenadin into the void is a non-issue, which means this is Fast 4 damage for cost 2. Rally
type effects to enhance a wide board state. Kindling Carver
additional card draw options.
Upgrades Ixtun Merchant
for fetching combo pieces, as well as being a unit with overwhelm we can bolt things to.
with 28 potential Grenadin, this unit can get huge quickly for low cost.
Kemmo, Ijin's Apprentice
can be bought out of a theme deck, and gives us cheap powerful weapons, as well as being a decent 3 drop.
I hope you enjoy this wonderfully janky combo. I have a lot of fun with it in casual games and gauntlet grinding, I hope you will too.