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Combrei Worldbeater

Throne Deck By
Ozelotty

+2

Cost Curve

Type

Faction

Information

This is the deck I used to climb to Master after Dusk Road hit and it has been very succesfull.
It is kind of a mix between Tempo, Midrange, Ramp and Combo as it can use any of these methods to win a game.

In essence it is an old Big Combrei shell with the addition of 4 Trail Maker and 3 Worldbearer Behemoth (did not want to craft a 4th one yet in case I pull one from a pack but feel free to add it). Of course this is not a win all deck and it has some weaknesses, namely a lack of removal outside of Vanquish. Apart from that though it can stall the board and just win on Siraf or Ironthorns if it needs too.

The biggest selling point though is games where you get to play silly stuff like turn 3 Marshal Ironthorn into Worldbearer Behemoth or just attacking with your Behemoth while you have a Mystic Ascendant on board. So as soon as your opponent runs out of answers for all your good cards you will easily be able to snowball into a victory.

That's all for now, just try it out (if you have the cards/shiftstones) and tell me what you think,

Details

Shiftstone Cost
Does not include campaign cost
76,000

Premium Cost
265,600

Influence Requirements
3 2

Power Sources
16 16 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 14 8 21

Card Types
36 2 9 0 28

Archetype
Tempo

Added
December 22, 2017

Views
2,781

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

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Comments

solistus Eternal Version: 1.27
Thanks! I've been tinkering a bit with Big Combrei since Dusk Road came out, but I've never played the archetype before and haven't studied the new set super closely so the resultant list was pretty janky. This seems a lot better.

What are your thoughts on Auric Record Keeper? Obviously it doesn't have any real synergy with all the ramp/empower stuff, but it's a 4/4 for 3 with an upside - I'm a sucker for overstatted units, so I'm having a hard time bringing myself to cut this card from my list. Right now I'm running 2 of them, with 1 less sigil (I like to live dangerously) and 1 less Worldbearer (not sure I wanna craft a third one just yet, still not sure if I'm gonna keep playing this deck regularly in the long term). They seem pretty strong, and I've definitely won a few matches just by dominating the board with well statted 3- and 4-drops, but they also don't do anything for the ramp/empower game plan and I'm not sure this deck really wants to be running more 3-drops given that we already have Siraf and Enforcer and the initiates + extra sigils encourage a somewhat more top-heavy curve. Did you playtest them at all while working on this deck, and if so, what made you decide to cut 'em?
Ozelotty Eternal Version: 1.27
I haven't really tried them out. I think they would probably fit better into a more aggressive Combrei deck, which should also be a nice option. I don't think they do enough for this deck at the moment. Maybe I'll sub some in for obelisk, stand together or a Mystic Ascendant if I run into more aggro. But right now with mainly facing control matchups I prefer to play more serious threats in order to make them go through their removal more quickly.
Thordan Eternal Version: 1.27
This deck is the real deal. Was D2 before the patch hit, played about 30 games stuck on D2 after the patch hit (Skycrag was failing me, and a lot of the brew lists were sub-par). This deck got me to masters with about three losses total.