Combo: Play
Stoneshaker three times. Play
Iceberg Scattershot, and then play a 0 cost
Recurring Nightmare which will deal 1 damage to the enemy face and then return to your hand to be repeated until the enemy is dead! You can queue up additional plays by spam clicking.
Definitely not top tier, but I don't think this is a meme deck either. I've been winning quite a bit.
Pretty bad versus aggro, however the market allows us to play
Knucklebones as a one-card plan B win condition. Versus aggro, if we draw
Gorgon Fanatic we can lower the priority of elaborate
Stoneshaker setups and just play to stay alive and draw answers. Then we win with memes after stabilizing.
The deck is also weak to people who know what you're doing holding onto a torch to kill a combo piece. If you think they have an answer, try to go off when they have 0 mana (or 1 mana versus
Desert Marshal). Alternatively, save
Haunting Scream or
Dark Return to revive a killed combo piece.
Stoneshaker is your favorite card to mulligan for. Chump block with these, sac them with
Devour and
Combust, bring them back again with
Dark Return and
Haunting Scream. All minions are reduced in cost, most notably
Gorgon Fanatic, and thus after cards are cheap we can quickly cycle through our entire deck once a
Iceberg Scattershot is in play and with the help of
Dark Return and
Haunting Scream. Don't worry about going over 12 cards and discarding combo pieces, you can always bring them back.
Never keep more than 0-1
Recurring Nightmare in your mulligan, since your main win condition is to draw one
after three cost reductions (or two and a lucky
Quarry) and we have no way to tutor for them. If not 0 cost, these are fodder to throw away with
Ixtun Merchant,
Strategize, and
Nocturnal Observer. Note that at 1 cost one can still pump these up repeatedly, and then attack face after killing off
Iceberg Scattershot for cheesy wins.
Ixtun Merchant is amazing for reliability, since it allows us to play 7 copies of our first
Stoneshaker, and also retrieve
Iceberg Scattershot on demand if we draw a cost reduced
Gorgon Fanatic or zero cost
Recurring Nightmare.
Bore is situationally great, and consider your matchup. Hold onto a merchant whenever Feln is running
Kerendon Merchant so you don't lose to
Azindel's Gift, or in general versus Praxis or Chalice so that you can kill
Xenan Obelisk and
Our second favorite card after
Recurring Nightmare to dump away is a power card. Our curve is very low, and after 3 mana we pretty much always swap out power over other cards. An easy mistake to make is to think you should play a power card every turn - when hand size is low, after 4-5 mana you may want to hold on. It more important to have filler cards in your hand to swap away than it is to play a power card every turn. Note that the low curve is why we don't have a power in our sideboard.
Keep in mind that
Haunting Scream can be comboed with any of our non-
Recurring Nightmare units to activate their effects, not just
Gorgon Fanatic. This is often useful to grab cards out of the market. It is best to use screams on
Stoneshaker first, but more importantly one must not run out of cards and end up in topdeck mode. There is a careful balance here.
The deck seems pretty refined, but please tell me if you have any suggestions! The
Knucklebones plan seems correct, but there are certainly other options:
-
Quarry for general value and cycling.
-
Miner's Musket for weak removal plus a chance to highroll by hitting
Recurring Nightmare (although this would make much more sense in the maindeck to be playable turn 2, there's just no room).
-
Crimson Firemaw for value and highroll potential (although much less due to reducing all cards rather than just units).
-
Rockslide for anti aggro/aegis removal.
-
Kaleb's Choice to stop torches from combo breaking (although we already have
Haunting Scream and
Dark Return for this)
By the way, I did not come up with the concept myself, lists have been floating around Reddit and Discord and this one is mostly copied from a Reddit post.
I play felnscar scream as my primary deck, so I tried to draw on that experience to tweak the deck a bit.
The biggest weakness that strikes me is the lack of Grenadin Drone. It's really good in the aggro matchup, and is really important to powering the madness/combust/devour package. I'm also personally not a fan of Nocturnal Observer, especially if you're struggling against aggro. It's possible that just swaping those two cards would also work, but I opted to go a different direction and try cutting the madness/combust/devour package altogether.
I'd be really thankful if you took a look and told me what you think!
Scattershot Nightmare OTK
Observer is indeed bad vs aggro, the only reason I'm hesitant to cut him is that it cycles for 0 when we're popping off.
I actually recently switched to running https://eternalwarcry.com/decks/details/HBR_5y5vRjY/nightmare-otk which is much stronger versus aggro because 1. you don't need to do anything special in the earlygame, and can still combo later, 2. blue merchant blocks without getting torched, 3. 4 permafrosts and 4 hailstorms.
Regarding your deck - I'm already running 8 anti-torch cards in dark return and haunting scream. I don't think caleb is necessary, especially since it's fast nature is wasted in the market.
Feeding time is too expensive for this deck. Run more permafrosts instead, or a polymorph in AP Midrange metas.
I definitely hear you about Feeding Time, I'll make the switch to permafrost #2.
And about the Choice: my assumption would be that you could get the read on the matchup ahead of time and pull it before you combo if you're concerned about fast speed removal. What would you suggest playing in the slot instead?
What do you think about replacing waystones with Shugo Standard and Clan Standard.
Market doesn't allow to play more than 4 copies of a card unless I'm missing something.
Clan standard is a very good idea. My instinct is that we value the non depleted power too much. Shugo standard seems not worth it, since by turn 5 you have better ways of making the gorgon hit the face.