While I'll admit you're more likely to run into me in the Draft queue than the Throne one, I can't resist the call of our robotic cephalopod overlord - Tesseract Prime!
Align the Tesseract combo has a few basic questions a deckbuilder needs to answer to really get the deck humming: What Grenadin cards are you playing to pay the Amplify cost of Tesseract? How are you getting Align the Tesseract in your hand? And what damage spells are you playing after putting a Tesseract Prime in play?
This iteration benefits from the helping hands of
Grenadin Drone,
Grenadin Rescue,
Assembly Line,
Grenahen,
Sparking Vermin,
Downdark Scrounger, and last but certainly not least,
Helpful Doorbot! Grenadin Drone, Grenadin Rescue, and Assembly line each make multiple Grenadin tokens, fueling the many sacrifice effects in the deck. Sparking Vermin might only be one Grenadin but sacrificing it to
Align the Tesseract nets you a Pot of Greed for the trouble. Grenahen can provide card advantage while being a slightly more expensive sacrifice target. Downdark Scrounger can draw a damage spell from your void at the cost of another unit. Alright, I suppose it's time to address the elephant in the room -
Helpful Doorbot. For those that might be astonished or appalled at it's inclusion - hear me out. First of all, it's basically a Black Lotus effect for casting Align the Tesseract. Second, it's a 0 power enabler for the other sacrifice effects in the deck. Third, the first copy of Helpful Doorbot is not unlike an Amulet of Vigor for your 12 Banners in the powerbase - in a deck that's capable of dropping Tesseract Prime as soon as turn 3, every power you could possibly have available improves your ability to churn through more of your deck on the first turn a Tesseract Prime hits the field. Fourth...well maybe four is a crowd but playing less than four
Helpful Doorbot's sounds like cowardice so that's off the table...maybe one could sub a Doorbot for
Gren, Iron Martyr but that's probably some sort of bargaining and I'm not about that right now.
As for how you get
Align the Tesseract in your hand, we run an effective 8 copies of Tessa, plus 4
Display of Menace to help keep the deck together with some card selection, that can also double as an AoE damage spell or relic interaction. A 2/2 split of
Realign the Stars and
Discover Talents helps increase the number of effective copies of Tessa available while helping balance between speed in deploying the first Tesseract Prime and powerbase stability through Inscribe.
The suite of damage spells present are
Warning Shot,
Condemn,
Torch, and the aforementioned
Display of Menace. Warning Shot's Inscribe helps with powerbase stability like Discover Talents, while also doubling as a Pot of Greed after deploying a Tesseract Prime. Condemn and it's market compliment (more on this later) offers utility while enabling Tesseract Prime's continued card draw. Torch is kind of like a Lightning Bolt that's a little more sluggish than one would hope; dealing 3 damage for 1 power is still kinda neat.
The Condemn market, at fast speed, packs
Bullseye as a damage spell that can also serve as relic removal, and a pair of 1 power negates in
Tesseract's Technique and
Obstructive Flicker Note that Obstructive Flicker incidentally has a second mode that deals damage. And at slow speed,
Menace Chant can help fix your power concerns in a pinch and
Open Contract should take out a problematic unit when needed. Honestly, Tessa's got a deep set of potential marketables, even if you're only looking at Condemn as your market access, but you only get five slots in a market and these are the five I'm going with here.
As for the powerbase, FPPSS influence as soon as possible is a tougher ask; your Grenadin token generators put a lot of pressure on that single F influence to be there, and most of the time you're winning through casting a spell with a PPSS influence requirement. Not to mention that in maximizing the number of targets in the deck for
Grenahen, cards like
Seek Power, which as always helps power consistency, come at the cost of Tessa tutors or Assembly Lines or an increased chance of Grenahen being a horrific 1/3 Lifesteal for 2. Which means that in addition to the 6 Inscribe cards being played (4 Warning Shot, 2 Discover Talents), the deck goes light on basic sigils and jams 22 duals, mostly consisting of Banners & Paintings.
To those that made it to the end of this breakdown, thank you for reading and if you give the deck a spin, I wish you luck in racking up those sweet, sweet concessions to Tessa sticking around for another turn cycle to burn through your deck and soon through your opponent's health. Or at the very least, enjoying your opponent's bewilderment at
Helpful Doorbot appearing in a Throne deck!