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Doorbot Storm!

Throne Deck By
BeardBroken

+8

Cost Curve

Type

Faction

Information

While I'll admit you're more likely to run into me in the Draft queue than the Throne one, I can't resist the call of our robotic cephalopod overlord - Tesseract Prime! Align the Tesseract combo has a few basic questions a deckbuilder needs to answer to really get the deck humming: What Grenadin cards are you playing to pay the Amplify cost of Tesseract? How are you getting Align the Tesseract in your hand? And what damage spells are you playing after putting a Tesseract Prime in play?

This iteration benefits from the helping hands of Grenadin Drone, Grenadin Rescue, Assembly Line, Grenahen, Sparking Vermin, Downdark Scrounger, and last but certainly not least, Helpful Doorbot! Grenadin Drone, Grenadin Rescue, and Assembly line each make multiple Grenadin tokens, fueling the many sacrifice effects in the deck. Sparking Vermin might only be one Grenadin but sacrificing it to Align the Tesseract nets you a Pot of Greed for the trouble. Grenahen can provide card advantage while being a slightly more expensive sacrifice target. Downdark Scrounger can draw a damage spell from your void at the cost of another unit. Alright, I suppose it's time to address the elephant in the room - Helpful Doorbot. For those that might be astonished or appalled at it's inclusion - hear me out. First of all, it's basically a Black Lotus effect for casting Align the Tesseract. Second, it's a 0 power enabler for the other sacrifice effects in the deck. Third, the first copy of Helpful Doorbot is not unlike an Amulet of Vigor for your 12 Banners in the powerbase - in a deck that's capable of dropping Tesseract Prime as soon as turn 3, every power you could possibly have available improves your ability to churn through more of your deck on the first turn a Tesseract Prime hits the field. Fourth...well maybe four is a crowd but playing less than four Helpful Doorbot's sounds like cowardice so that's off the table...maybe one could sub a Doorbot for Gren, Iron Martyr but that's probably some sort of bargaining and I'm not about that right now.

As for how you get Align the Tesseract in your hand, we run an effective 8 copies of Tessa, plus 4 Display of Menace to help keep the deck together with some card selection, that can also double as an AoE damage spell or relic interaction. A 2/2 split of Realign the Stars and Discover Talents helps increase the number of effective copies of Tessa available while helping balance between speed in deploying the first Tesseract Prime and powerbase stability through Inscribe.

The suite of damage spells present are Warning Shot, Condemn, Torch, and the aforementioned Display of Menace. Warning Shot's Inscribe helps with powerbase stability like Discover Talents, while also doubling as a Pot of Greed after deploying a Tesseract Prime. Condemn and it's market compliment (more on this later) offers utility while enabling Tesseract Prime's continued card draw. Torch is kind of like a Lightning Bolt that's a little more sluggish than one would hope; dealing 3 damage for 1 power is still kinda neat.

The Condemn market, at fast speed, packs Bullseye as a damage spell that can also serve as relic removal, and a pair of 1 power negates in Tesseract's Technique and Obstructive Flicker Note that Obstructive Flicker incidentally has a second mode that deals damage. And at slow speed, Menace Chant can help fix your power concerns in a pinch and Open Contract should take out a problematic unit when needed. Honestly, Tessa's got a deep set of potential marketables, even if you're only looking at Condemn as your market access, but you only get five slots in a market and these are the five I'm going with here.

As for the powerbase, FPPSS influence as soon as possible is a tougher ask; your Grenadin token generators put a lot of pressure on that single F influence to be there, and most of the time you're winning through casting a spell with a PPSS influence requirement. Not to mention that in maximizing the number of targets in the deck for Grenahen, cards like Seek Power, which as always helps power consistency, come at the cost of Tessa tutors or Assembly Lines or an increased chance of Grenahen being a horrific 1/3 Lifesteal for 2. Which means that in addition to the 6 Inscribe cards being played (4 Warning Shot, 2 Discover Talents), the deck goes light on basic sigils and jams 22 duals, mostly consisting of Banners & Paintings.

To those that made it to the end of this breakdown, thank you for reading and if you give the deck a spin, I wish you luck in racking up those sweet, sweet concessions to Tessa sticking around for another turn cycle to burn through your deck and soon through your opponent's health. Or at the very least, enjoying your opponent's bewilderment at Helpful Doorbot appearing in a Throne deck!

Details

Shiftstone Cost
Does not include campaign cost
31,750

Premium Cost
160,800

Influence Requirements
1 2 2

Power Sources
12 16 19 22

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
35 25 11 6

Card Types
18 0 37 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]
Stormbreak [Set1107]

Archetype
Unknown

Added
April 1, 2022

Views
3,510

Eternal Version
Valley Beyond

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Deck URL

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Comments

yardglass Eternal Version: 22.03.02
I think I must be missing something, because I have just lost and lost with this deck. Thanks for posting it and the write-up especially though. Grenadin nealy always wiffs for me too - is there a better card maybe?
ShellyBelly Eternal Version: 22.03.02
Thanks for sharing the deck! It seemed fun enough to merit crafting Tesseract and it hasn't disappointed. One question I had is, have you considered adding an amplify damage spell? I found myself in a situation where I had Tess online with a Realign in hand, and the ability to tutor up a damage spell would've been nice. Does it not feel worth it to you since the vast majority of the time you cast Realign for Tess? Replacing a Torch with an amplify option might not be too big a downside for covering the edge-case. Anyhow, awesome work, thanks again!
BeardBroken Edited Eternal Version: 22.03.02
Yeah I've had Tessa builds with an additional Realign target, for those awkward moments where you've drawn a wealth of Tessas but just need a damage spell to keep the ball rolling. With only 2 Realigns in this build, I opted to forego an Amplify piece since I think the Amplify spells are enough weaker than their non-Amplify counterparts to merit not having that possible edge-case in the deck. On the note of possible damage spells to play, Trick Throw's an exclusion I should mention since it can be 2 damage spells, so long as you have something you want to transform into a snowball. But to mention some Amplify options, Snow Pelting, Vicious Overgrowth, Conflagrate, Nectar of Unlife, Razorblades are one's I've run in the past. Rune of Flame's also interesting as an Amplify power that can have a damage spell attached to it, if you're in a situation where you're ok with spending 5 power on it - though you'd probably want to revisit the powerbase since the Runes like Sigils. But at the end of the day, I think there are a surprisingly large number of damage spells one could play in Tessa, and I fully admit I don't quite know which ones are best to play at a given moment. Regardless, I'm glad you're enjoying Tesseract!
chaostehjace Eternal Version: 22.03.02
I am having a lot of fun with this list, finally, a playable Align deck. The market options are great and I have used each of them so far. The main deck seems well balanced and I haven't been completely influence screwed. My few losses have come from drawing nothing but power off Tesseract, just bad RNG. Great deck!!