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Stonescar Midrange

Gauntlet Deck By
FallenChameleon

+14

Cost Curve

Type

Faction

Information

With a little help from the latest patch, Stonescar is back in force in Gauntlet!

This deck puts the AI under a lot of pressure with newly buffed Argenport Instigator and Champion of Chaos. Blackhall Warleader is another addition to the deck thanks to a recent buff to 3 health, it makes for an excellent blocker and can snowball quickly if unanswered. The inspire adds potency to the whole deck and market, and synergizes well with our Auric Interrogator and Dark Return value engine.

The latest campaign brought us Desecrate which is tremendous help for the deck as cards like Deathstrike were just a little too clunky.

Vara, Vengeance-Seeker and Shadowlands Tyrant combined with our efficient early removal (Torch and Suffocate) along with our 3-health blockers make our aggro match-ups favorable. We also have Vicious Highwayman out of the market to pick off the numerous 1-health AI units.

When testing this deck, I tried both Merchants and critically ended up with Ixtun Merchant to allow access to Cauldron Cookbook. In initial testing the decks that we struggled against were able to grind us out. Cookbook gave us a much needed card advantage engine for when all of our units get answered by removal.

Results:

7 wins
Combrei Alliance
Xenan Devout
Oathbreakers
Chaotic Rage
Shields of Order
Prehistoric Predators
Defender of the Spire

7 wins
Ancient Power
Spreading Darkness
Forgemasters
Aregenport Shootout
Wings of the Valkyries
None Shall Pass
Company of Exiles

7 wins
The Enlightened
Divided Loyalties
Chilling Touch
Primal Fury
Wings of the Valkyries
Best Served Cold
Limitless Possibilities

6 wins
Kiss of Death
Spreading Darkness
Apex Predators
Primal Fury
Rebel Forces
Ancient Excavations
Power of Progress (Loss)

3 wins
High Council
Oathbreakers
Forgemasters
Arcane Might (Loss - flood and strong AI draw)

7 wins
Tales of Elysia
Merciless Stonescar
Blaze of Glory
Clan Warriors
Apex Predators
Chilling Touch
Highly Skilled

7 wins
Rebel Forces
Winds of Destiny
Skycrag Sorcery
Spark It
Rising Up
Ancient Excavations
Power of Progress

7 wins
Power of Fire
The Great Armory
Heart of the Vault
Feln Treachery
Argenport Shootout
The Enlightened
Power of Progress

7 wins
Divided Loyalties
Argenport Shootout
The Enlightened
Students of Hooru
Ancient Power
Forgemasters
Limitless Possibilities

5 wins
Army of Justice
Elemental Mastery
Tales of Elysia
Shogunate Forces
Prehistoric Predators
War Scavengers (Loss)

7 wins
Army of Justice
Hiding in Darkness
Chilling Touch
Rule the Skies
Rebel Forces
Students of Time
Power of Progress

1 Win
Feln Treachery
Chatotic Rage (Loss - massive flood)

4 Win
Wump's Party
The Great Armory
Forgemasters
War Scavengers
None Shall Pass (Loss - AI drew all multifaction units bricking 2 Annihilate in hand and removal piled my units)

7 Win
Chilling Touch
War Scavengers
Primal Fury
Unseen Masters
Minions of Shadow
Hellfire
Labyrinth Treasury

4 Win
Best Served Cold
Kiss of Death
Midnight Storm
Shogunate Forces
Army of Justice (Loss - couldn't answer second silverwing familiar + weapon)

4 Win
Combrei Alliance
Clan Warriors
Amaran Excavators
Apex Predators
Arcanum Army (Loss nut draw)

7 Win
Students of Hooru
Ancient Power
Kiss of Death
Wings of the Valkyries
Airborn Assault
Arcanum Army (beat a very good draw from AI)
Mindless Aggression

5 Win
Combrei Alliance
Clan Warriors
Tales of Elysia
Primal Fury
Chilling Touch
Rakano Warfare ( loss - very close game, AI just top decked a little too well)

5 Win
The Enlightened
Spells of the Praxis
Rebel Forces
Clan Warriors
War Scavengers
Best Served Cold (loss - multiple Maktos with no answer)

7 Win
Kiss of Death
Xenan Devout
Spark It
Arcane Might
Covert Operations
The Enlightened (very tough win - Annihilate is bad in this matchup)
Highly Skilled

7 Win
Power of Fire (very close win)
The Strangers
The Best Offense
Merciless Stonescar
Army of Justice
The Great Armory
Labyrinth Treasury

2 Win
Spreading Darkness
Combrei Alliance
The High Council (Loss - 2x Obelisk on 8 and we just flood horribly)

5 Win
The Great Armory
Rebel Forces
Winds of Destiny
Spreading Darkness
Kiss of Death
Combrei Alliance (Loss - hard time dealing with fliers)

7 Win
Arcane Might
The Enlightened
Xenan Devout
Blaze of Glory
Minions of Shadow
None Shall Pass
Limitless Possibilities

7 Win
Spreading Darkness
Airborn Assault
Shogunate Forces
Covert Operations
The Enlightened
The High Council
Power of Progress

5 Win
Xenan Devout
Blaze of Glory
Ancient Excavations
Grenadin Revolt
Hellfire
Enlightened (Loss - bad, distracted play should have killed Siraf on 8 power instead of Reality Warden)

7 Win
Feln Treachery
Tales of Elysia
Students of Time
Rising Up
Harsh Elements
Rebel Forces
Sudden Death (easy win thanks to Highwayman)

7 Win
Apex Predators
Hiding in Darkness
Ancient Excavations
Blackhall Bullies
The Great Armory (beat the nut draw)
Chilling Touch
Limitless Possibilities

6 Win
Students of Hooru
Blackhall Bullies
Wump's Party
The Great Armory
Winds of Destiny
War Scavengers
Defender of the Spire (Loss - hard to beat double Champion of Cunning without drawing removal)

Details

Shiftstone Cost
Does not include campaign cost
49,750

Premium Cost
245,600

Influence Requirements
2 3

Power Sources
19 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 13 21 15

Card Types
31 1 22 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Midrange

Updated
April 28, 2019

Added
April 24, 2019

Views
6,037

Eternal Version
Homecoming

BBCode For Comments

Deck URL

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Comments

Panda_MEEE Eternal Version: 1.45.7
This was amazing, thank you for sharing !
Petycar Eternal Version: 1.45.7
Heya, looks like a fun deck! I was just wondering how useful Vicious Highwayman in the market was. I know the AI plays plenty of X/1 units, but since Manny is just a 1-of and we're not balls-to-the-wall aggro, wouldn't it be better to have Zuberi for even more pressure, or Jawbone Greatsword/Flameblast for removal + reach?

Just wondering. I built your deck as is, can't wait to try it out later on!
FallenChameleon Eternal Version: 1.45.7
Both of those removal options might be worth trying, but I do pull Highwayman fairly often. When Highwayman is good (against aggro) he's really great to have. As an example, I picked off a grenadin and then the AI blocked with six others. For the Highwayman I took out five grenadin and gained four health. Easy game after that.

Zuberi is a card I prefer maindeck, and for that I would go with a different build - try a Shadow market and add Umbren Reaper.
Bloodystr1ker Edited Eternal Version: 1.45.7
Can I ask a dumb question, but is the Cauldron Cookbook a useful relic? I know there are not many card draw things for fire, but doesn't it put a firebomb in your own deck? Seems kinda damage pricey just to draw a card? (Edit: Meant to say, this looks like an absolute monster of a deck! Nice Build!)
FallenChameleon Eternal Version: 1.45.7
Cookbook is great for the grind matches where card advantage is very helpful. You don't pull it against the aggro decks really so the 5 damage isn't as relevant. Also, with 60+ cards left in the deck it's not that likely to draw a Firebomb and we also can ocasionally scout them to the bottom with Crest of Chaos.