Description Tempo based ramp deck. Main aim is to ramp through 1-3 turns to play big threat/buff by turn 3-4.
Deck contains scaling units and having those without answers early gives your opponent hard time to deal with those with units only.
Deck Design - 8 Ramp in slot two
- 8 Ramp in slot three
- 8 Utility cards
- 4 Team buff
- 16 Big Units
- 27 Power Cards
- Horn of Plenty: mass unit buff, with amount of units in deck as well as low on curve units you can win games by going wide.
- Calibrate: power stabilization as well as relic tutor.
- Pause for Reflection: early turns removal as well as later on combat trick for our units or bounce for Wilderness Refuge to spellcraft it later.
- Xultan Eldermark: good first turn setup as well as a draw later on.
- Corrupted Behemoth: hard to chump block unit as well as hp gain. Can be played as early as turn 3
- Infused Guardian: scaling threat as well as both aggressive and defensive unit due to Endurance, works well with Powerbreach Sentinel.
- Powerbreach Sentinel: big body with quite useful effect on attack. Consistent turn 4 play.
- Scourstone Sentinel: big threat that can be played as soon as turn 6.
Deck on You Tube (Outdated):
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