Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Mask-Flame Combo 22

Throne Deck By
KansaiBene

+1

Cost Curve

Type

Faction

Information

This is my current build of the classic Dramatist's Masks+First Flame combo. Card choices are still greatly in flux.

Awakening - discard outlet in case we draw First Flame, and creates crappy units to put the Mask on. Not great, but serviceable

Kaleb's Intervention - creates a token, or gives your First Flame overwhelm, or destroys an obnoxious enemy relic (most common usage). This card was practically made with this deck in mind.

Stonescar Blueprints - The power fetching part is rarely necessary, but the relic weapon it creates can often help in a pinch. This is probably one of the first things to cut.

Breach The Defenses - Just testing these out, they are okay.

Collapse - Discard outlet that takes out a ton of the most disruptive threats.

Cull the Deck - This is one of the things I want in every opening hand, and one of the reasons we can get away with all these 2-ofs

Exploit - Check to see how many removal spells the opponent has and get rid of one. NEVER cast on t2. I actually rarely even plunder off of this, it's just in the deck to clear the way for winning.

Grenadin Rescue - Creates tokens and pings the enemy. Feels cute, might cut later idk.

Quarry - Not as good as Cull, better than Scheme.

Kemmo's Blueprints - Masks number 5-6. I can't believe I was running Rise to the Challenge at first.

Manufacture - Actually super slow and I hate it, but because of the discard outlets, sometimes having grenadin in hand is better than having them in play.

Xumuc Coercion - I have never seen anyone play this against me and I am not sure why that is. It can grab a market card of any faction and any cost at fast speed. Giving up a token for that is an easy choice.

Xulta Convoy - The more cards they have to use to remove tokens, the better.

Summary Judgment - Good against most midrangey decks, the fact they have Inscribe makes it really hard to cut them.

Ya Lunar Claw works really well in this deck.

The market could be literally anything. Only A Life for a Life is truly mandatory. If you discard a First Flame, you might actually need it.

Details

Shiftstone Cost
Does not include campaign cost
38,450

Premium Cost
214,400

Influence Requirements
2 2 2

Power Sources
15 12 11 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 26 20 1 10

Card Types
2 8 44 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Valley Beyond [Set1125]

Archetype
Combo

Updated
February 11, 2022

Added
February 1, 2022

Views
1,596

Eternal Version
Valley Beyond

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 11, 2022


Advertisement

Comments

No comments currently.
Login to make a comment.