This deck works as a agro/mid-range deck.
There are some removal cards as
Fall Short and
Conflagrate to deal against some enemies.
Finest Hour and
Torch can work as a removal or a finisher to win the game.
And, the deck have some revival cards to make sure you can use your units again and stronger.
There is one small sinergy, but it really work out... Attack with
Guard Dog (make sure it will kill at least some unit from enemy board), revive it with
Dark Return and get his tribute extra bônus.