I've seen a lot of versions of this deck posted, everyone has their own pet cards they like to include, but I think what sets this deck apart from the others is the faster mana base.
The whole deck can be cast with one Fire pip and one Shadow pip. The only multiples you need are Primal, so the power base reflects that. Over half of it is plain, old sigils plus a couple copies of
Seek Power and three of
Eilyn's Favor to increase the chance of getting your
Seat of Cunning and
Seat of Fury out on curve undepleted.
Mark of the Den can often be used without paying the power tax for the extra pip.
Cylixes slow the deck down and are straight-up bad, especially in any deck that has
Omniscience in the game plan. When your hand gets refilled after every turn, creating a Treasure Trove is an absolute waste of two power that can cost you the late-game.
It kind of plays more like a midrange/tempo deck than control. It's a simple gameplan.
Turns 1 and 2: Mana fix
Turns 2, 3, and 4: Kill stuff and draw cards.
Turns 4, 5, and 6: Drop sticky minions.
Turns 6+: Swing the board in your favor and attack for lethal.
I'm still experimenting with the brew of removal and late-game cards, if not the power base. It's still a work in progress, but it's close. I also run a version with a Shadow market, so I included those cards in the sideboard.
I'm a control player at heart, so I love interaction. If I lose because someone pings my face aegis with a snowball and Ruins my Omniscience, or they nuke my Heavy Hail with a Beastly Disruption, it's a bummer, because I like to win, but I tip my hat to my opponent and move on to the next game. "Good game. Well played."
The fun-killer for me is un-policed battlecruisers ramping for three turns to see who can get a better top deck with their Patrice, Your New Home or Boar Riders.
No hard feelings, enjoy the game!