Hero of the People
is a fun card to build decks around. As a semi-casual player without a full collection of legends, I found myself messing around with ideas for decks for her. A small amount of Primal allows you to use Haunting Scream
and Gorgon Fanatic
, two signature re-animator cards that give the deck a lot of options, card draw, and the ability to give Hero of the People +2/+2, Flying and Charge for just 2 mana.
The basic idea of this deck is to survive until you can get Hero of the People
up and running on turn 5, and then start pushing aggro. Protect
is in this deck in order to keep a key creature alive, especially if it's Hero. One extra benefit of Protect that I discovered when playing with this deck: when played on Recurring Nightmare
, it becomes an unholy monster that can only be defeated if you stock up two removal cards in your hand or otherwise sacrifice a flier. And even then, you can just Scream the Nightmare right back, and every turn that Protect comes back on.
This deck has no legends, and with a reasonable amount of testing I've found that it can compete without them. If you were to upgrade, I'd replace the Crownwatch Paladins with Bartholo, the Seducer
. It'd increase the curve a bit, but Bartholo otherwise serves the same role of putting two skills onto Hero of the People
including the all-important Aegis, but it attacks into crowds better. Shelterwing Rider
is a replacement for Inquisitor Makto
. It puts two skills on Hero of the People
for one mana less, and as compensation for not having infinite revenge, it is within range of Haunting Scream
This is my first deck I've submitted, feel free to crique. Some areas I'm interested in getting feedback on: the amount and type of removal (Slay
is a lock, but 4 or 3? Should I replace the others with Permafrost
?), the possible addition of more survivability tricks, the best deck composition to assure that the player survives until the combos start going off.