Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Pledgebearer

Throne Deck By
PandaMan0

+10

Cost Curve

Type

Faction

Information

08/19/2019: Nevermind the other deck page, I just edited this one. Reached Masters in August 2019.

Climbed from Diamond III up to ~rank 600 Masters with this deck after Set 6 release (although it contains no cards with Dark Frontier atm).

Tips:
Can start with pretty much any hand as long as it contains a pledge and 1 or 2 non-power. If possible, first choice for pledge is Apex Predator.

Try and wait to play certain units until you have the power to interact with them the same turn, for example:
- 3 power for Glasshopper + Bayonet so Glasshopper doesn't get torched first, leaving you with no pledge cost reduction and no target for Bayonet
- 6 power (5 if Praxis Arcanum on field) for Worldbearer + Twilight Hunt, guaranteeing 1 power and usually a kill.

Buff units (i.e. Twilight Hunt/Accelerate) before playing Clutchmate.

Unless you need removal/stun break, first market pull will usually be Praxis Arcanum for that sweet, sweet charging Worldbearer. After that, it's nice to get a free deadly unit or a Glasshopper with extra sticking power, but it's usually not worth losing all units to maintain the site (which can also act as bait and soak 10+ dmg from players who are scared of it).

Example of fun play that has happened:
- Turn 5 Worldbearer
- Turn 6 merchant for Clutchkeeper, Twilight Hunt on Worldbearer for kill
- Turn 7 Clutchkeeper bond
- Turn 8 Clutchmate on Clutchkeeper, GG

Details

Shiftstone Cost
Does not include campaign cost
36,950

Premium Cost
213,600

Influence Requirements
3 3

Power Sources
21 16 11

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
3 32 20 10

Card Types
29 8 16 1 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Midrange

Updated
August 19, 2019

Added
May 1, 2019

Views
4,573

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) August 19, 2019


Advertisement

Comments

Famtaro Eternal Version: 1.46.9
I love this deck. I wasn't getting much mileage out of Lightning Storm (just not getting aggro'd that much, I guess) so I subbed in 3x Awaken the Ages to smooth out the power curve and help get the Araktodon Eggs to hatch faster (faster hatching not much of a concern, though, as I'm not able to Killer or copy it when it hatches then).
The power base in general still seems a little off, as it can sometimes be difficult to get up to Dino Power, but I haven't done too much tweaking with it just yet.
PandaMan0 Eternal Version: 1.46.9
Hey man, glad you are having fun, didn’t think anyone would still check the deck out!

I’ve actually made a substantial amount of changes to the deck at this point - I’ll come back and edit this post when I’m off work and have access to my Eternal account (don’t have new decklist off the top of my head).

How much do you like the eggs? I’ve actually removed them from my newest version but could think about adding them back in.
Famtaro Eternal Version: 1.46.9
Yeah, I've been eyeing it a while and just got the stone for it and it's really a blast. I think pledge dinos is probably the best thing Elysian has going right now.

I feel like the eggs contribute a lot. There's not a lot going on early game and when it pops then immediately being able to turn it into a 6/6 killer or 2 5/5s is pretty nice. I think it's power requirement and general fit into the curve is really nice. If you can't get a Glasshopper down, it can still move first-dino to 4. I have never been disappointed to have it in my hand and I think I get a good amount of value out of the hatched araktodon. This may come with a grain of salt, though, as I've long thought the eggs have potential and this may be me overestimating their value.

For the record I'm still low/climbing. Silver I rn from Bronze 3, but it doesn't seem to be slowing down or losing effectiveness and it's a blast to play.

I look forward to seeing the edits you made!
PandaMan0 Eternal Version: 1.46.9
Here is the deck as it stands now: https://eternalwarcry.com/decks/d/4phVL0HEmVA/pledgebearer-v2

I swapped the eggs for Initiate of the Sands to ramp out of low power faster, and some card draw in Strategize. I do sometimes miss the Lightning Storm though. I also added a 4th Pteriax because, while I don't actually want a 4th copy of the unit, I did feel like I was getting no pledges in the mulligan a little too often.

Let me know your thoughts and suggestions! It's been a little bit since I've busted this deck out, been trying some new stuff.
Famtaro Eternal Version: 1.46.9
Eggs for initiates does seem like a good trade, though ramp on a body tends to worry me, especially against primal and shadow decks. Depending on how frequently it dies, I may sub in the 2-cost 1/3 that shifts.

I empathize about the lightning storm and have thought about whether it has a place in the market, but I feel like the market is already very tight with the only real candidate for replacement being the Clutchkeeper as I don't pull it often.

Missing pledge on the mulligan is definitely an issue and I feel similarly about Pteriax, it's not that great but it is slightly necessary.

Call for Aid has been serving me nicely. I'm not finding that I need draw very often, but that need may increase with ramp (fewer draws before you can play things) and I agree Wisdom may be a little steep on influence.

These are all preliminary thoughts, though, so I'll let you know when I've actually given it a whirl!
PandaMan0 Eternal Version: 1.46.9
I thought about Devotee of the Sands as well (2-cost shifting 1/3 ramp), but when it's shifted you can't put Bear Guard Bayonet on it (although if you have BGB in hand you can just choose to not shift it). I also want to have turn 2 to Strategize if possible instead of playing ramp body. I can see it working though.

I also tried out Scaly Gruan before Initiate. It's a sticky body (good for BGB) that becomes a 3/5 killer with Twilight Hunt if you get it. It also stops aggro well. It doesn't offer too much past the early stages though, except for being a dino to trigger Serasaur Bull charge.
Famtaro Eternal Version: 1.46.9
I've been trying out the new version and definitely having good success. The Initiate isn't being targeted much and having it as a body for BGB is very nice. The Swift Refusal is coming in handy and Strategize is playing a good role as well, I'm rarely finding that I can't play it due to needing everything in hand.

I was experimenting with switching the Ice Bolt to main instead of Equivocate, but I think it's better in the market as I usually want to hit smaller things to disrupt their strategy and ramping them in that scenario is undesirable. I'm considering Polymorph in place of Ice Bolt, but haven't tested that yet.

Overall I agree with the changes you made and I'm liking it quite well.
PandaMan0 Edited Eternal Version: 1.46.9
Good to hear! Yeah most people don’t want to spend removal on Initiate (except for snowballs), and it leaves the 2 drop open to Glasshopper or Strategize. And I added Swift Refusal purely because I was sick of getting blown out by Harsh Rule lol. And lastly, I think Ice Bolt is a better market than maindeck card - not a fan of ramping my opponent up to 4 times.

Let me know if you find some tweaks you really like!