An updated list for traditional armory. Armory gained some powerful tools from Dusk Road.
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Wanted Poster. This card is absolutely bonkers in Armory, giving you much needed deck velocity at a low cost. Everyone is raving about how good
Strategize is, this card is one mana cheaper and you don't have to put the card back. When wanted poster is bad, i.e. the opponent has zero creatures, the rest of the deck picks up the slack with 15 weapons vs. 25hp. It is particularly good in this deck due to our 8 undercosted removal spells in
Torch and
Vanquish, 4
Harsh Rule, and 15 weapons.
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Charchain Flail. O how the mighty have fallen. Even after the cost nerf to flail, its flexibility and damage potential when combined with
Reforge is unmatched. With the recent influx of high toughness creatures, cough cough
Worldbearer Behemoth, it might be better suited as a
Sword of the Sky King or a second
Icaria, the Liberator.
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Miner's Musket. Almost a strict upgrade to
Talon of Nostrix. The chance you hit a game winning threat with the cost reduction is worth the armor reduction. Its sole purpose is to kill
Oni Ronin.
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Reforge. This card along with
Wanted Poster fulfill the roles of
Smuggler's Stash and
Quarry, which makes the black splash all but unnecessary. The +2/+2 is nothing to scoff at, especially with all the sentinels meandering around. It also turns an unbuffed
Molten Fist into a +10/+8 monstrosity.
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Hammer of Authority. I was not very high on this card when I first saw it, but man this card does work. Gone are the days of attacking enemy units and losing to a
Finest Hour or a
Torch or two. It also single-handedly wins the game against primal based control decks.
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Molten Fist. This card is unreal. Nowhere even remotely fair for your opponents. Turn 5
Throne Warden into turn 6 fist ends the game on the spot and if you have a second warden or a reforge you can out grind a
Dawnwalker or two. After a warcry trigger or a
Rakano Artisan it becomes a +8/+7, which eats
Worldbearer Behemoth for breakfast.
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Emerald Waystone. Never before has a land had the ability to win the game at almost zero opportunity cost. Always play 4.
The sideboard is a WIP, I'll update it and write a short guide before the next ETS.
If you have any questions I'll happily answer them.
Thanks for reading!