One previous version :
Tradition Control v1.2.3
My
Worldpyre decks for the Next Generation.
The basic concept of the deck is the same as
Worldpyre's previous decks, but breakthroughs have occurred as a result of the experience and knowledge that have been invested without hesitation.
the following is a summary of the new deck's system: the reduction from three to two colors improves the stability of Power, while maintaining the diversity of combo routes and the destructive power of combos. in other words, The new deck's model combines both stability and combo explosiveness.
Let's start with the basics. The deck has 3 different strategies.
Plan A is board lock: win with a combo of
Aid of the Hooru and
Davia, Azurebreaker to keep the board locked for a long period of time.
Plan B is direct damage to the opponent, playing
Channel the Tempest to win with up to 12 points per ONE card.
Plan C will have to wait.
It is important to note that in both Plan A and Plan B, If
Jarrall Ascending is already in play, the cost of paying the card is direct damage to the opponent. For example,
Jarrall Ascending +
Channel the Tempest(from
Davia, Azurebreaker) will do 9 + 12 = 21 damage.
Plan C is a bit more complicated, but it starts with playing
A New Tomorrow in the market. If you have
Worldpyre, you can play it with an influence value of 10. It requires 6 Power since it is via the market. Once you have enough Power,
Jarrall Ascending and
Geomar, the Steel Tempest come into play. The power scales as you keep playing spells.
To take full advantage of
Jarrall Ascending, a blue influence value of 8 is required. Therefore,
Petition is used to call
Primal Symbol. Alternatively,
Petition can call
Cobalt Waystone and get an Aegis.
Petition is always one of the most important cards in the early, middle, and endgame.
Save the Day is useful to save your life in the early and midgame. Please endure well and aim for 8 Power.
Cards discarded in
Honor of Claws are fine with
Channel the Tempest or
Aid of the Hooru. The reason is that you can play from void by playing
Davia, Azurebreaker.
If the combo works, you can do almost 30 points of damage in ONE turn, and your opponent will be surprised! Also, this is a realistic combo; it works well in the Master ranks.
TIPS:
Geomar, the Steel Tempest should be played with 5 Power or more, as it can be protected by
Bubble Shield. In the late game, taking out
Jarrall Ascending from
Discover Talents can also be useful. For example, playing
Jarrall Ascending +
Petition +
Hooru Cylix +
Treasure Trove is enough to deal direct damage to the opponent.
2024/09/01
Cleansing Rain was added to prevent curses.
Have Fun.
Do you have any updates on this deck?