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Winchest Revenge

Throne Deck By
valgatiag

+3

Cost Curve

Type

Faction

Information

I was really missing the old Argenport Snacks/Revenge Hour archetype, so I decided to try it in Winchest. The Display is a huge addition, not only because of its incredible value but because it lets you put Destiny units from your void into play at fast speed.

This deck is great against many of the beefy midrange decks that have been rampant since Defiance dropped - Madness + Combust/Devour is an excellent answer to decks that are spending all of their power on one big unit at a time. It's iffy against aggro (could probably find room for Torch if aggro gets more popular) and has a real hard time with aegis units and fliers, so decks like Feln and Kennadins are usually rough matchups.

The market is far from refined at this point. Part of the "problem" is that Display is so good that you want it 90% of the time with your first Merchant, and resolving it generally puts you far enough ahead that you don't need another market trip. Burglarize feels like a necessity to counter Gavel, if other decks start playing it. Spike and Stash are meant to go together to really add a lot of sustain against a hard control deck, but they really haven't been relevant too often. The other spot I've flipped between Makto and Scrapper while I try and figure out which feels like the stronger endgame plan.

Other options I may test are a Devastating Setback to help against aggro and moving one Madness to the market. More chances to grab Madness might be nice because of the sacrifice combos, but also I find myself closing out a lot of games with a timely Madness lethal.

Details

Shiftstone Cost
Does not include campaign cost
40,750

Premium Cost
188,000

Influence Requirements
1 2 2

Power Sources
11 14 18 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 27 23 6

Card Types
24 1 28 2 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]

Archetype
Control Combo

Added
January 23, 2019

Views
1,410

Eternal Version
Balance Changes

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Comments

Cid7707 Eternal Version: 1.42.3
I dont think regents tomb does enough. Most of your targets already have revenge anyway. Maybe some other removal?
valgatiag Eternal Version: 1.42.3
It's definitely a non-essential/flex slot, but it's performed pretty well so far. The passive Empower effect is actually pretty strong since you often have a wide board, and Sabo can strip away some of the permanent answers to Makto. Keeping the board flooded with weenies makes it pretty easy to protect it and get full value out of it, barring aegis fliers or direct damage taking it out.

If I were going to replace it, I'd be looking at the 4th Harsh Rule or perhaps some more anti-aggro cards like the 4th Grenadin Drone or some Torches. I've also been meaning to test Piercing Grief.
Cid7707 Eternal Version: 1.42.3
I swapped out the merchants for Hidden Road Smuggler. Dropped the Tombs for the Display and Makto. Market is Burglarize, Gavel, Statuary Maiden, Smugglers Stash, and Avigraft. Seems to do pretty good.
valgatiag Eternal Version: 1.42.3
Nice, yeah I can see where with just a few changes, the Smugglers would be good. I've also been testing and liking Betray the Cause in the market, and it's been nice having an on-demand Madness effect. You also get the option of End of the Story if it's a good meta for sweepers.