So, this deck is pretty sweet. The merchant can let you get mask from the market on turn 3, play mask turn 4 with a life stealing merchant on board and ready to fuel it. The deck has two built in draw engines between your life gain and empower mechanics. It can swing hard, it can sit back, but the deck requires time. Don’t just let all of your creatures die right away. Take some damage, you’ll be fine. If you give it a go, let me know what you think or if anything should be adjusted for your rank or preference!