Main Deck
the idea is to play 12 really good sentinels, and then use the 2 drop units like
Learned Herbalist or
Back-Alley Delinquent to discard them, then cheat them out using
Stirring Sand or
Grasping at Shadows
The herbalist also doubles up as power ramp to play the sigil/influence of your choice from your deck
the delinquent doubles up as spell or relic removal to help protect the sentinels once they are on the field
Talir's Intervention in this particular deck is very strong as it protects your sentinels from being killed etc
Kairos' Choice has replaced intervention as it does a similar job of bouncing but can kill something instead
Great-Kiln Titan is probably the strongest choice of sentinel as its free cards each turn it survives
Heart of the Vault is the second choice of sentinel
the other choice of sentinel is a tougher choice but I have also played moonstone vanguard for some card draw
currently running sandstorm titan to ground flying units and have a relatively early sentinel
Strengths - big units that are difficult to battle and that keep coming back
Weakness - the big units can become an anchor if they are stuck in hand and you don't draw your discard reanimation package, or don't get the right influence and can be beaten by fast rush deck before it has chance to get going
Market
sandstorm scarf - should be a consideration if you decide not to run titan main deck as flyers can be a big problem
purify - as a simple cheap piece of removal and to silence a recurring threat
bore -to remove gavel and other annoying relics
Nahid's Distillation from eoe set recently added for card draw but might also try
Grodov's Stranger but think the stranger works best if it has charge or can attacks right away to get the draw on play
Hotblood Barbarian is there as a nice tech choice for to give a discard outlet option, in case you don't draw your main deck ones or need another - also the damage ping has killed many a shadow merchant or other 1 health units and given a nice buff to many a sentinel drawn from the second effect of the spell.or removed an aegis to allow banish to destroy something.