- Ok. I think we all know what this is: it's THAT deck that promises a fun power fantasy, but lacks the removal and speed to actually give the player a decent win rate.
- The latest touch to the "Kiln-Sling" deck is
Torgov's Wares from Cold Hunt. It's the perfect draw card for our needs. It only costs 2 Power, it draws you 2 cards, and it gives you a discard (i.e. for
Arcanum Hourglass and for
Stirring Sand).
- The Market has been carefully constructed to make the engine as smooth as possible.
- The big problem with this deck, again, is that it's too greedy. You'll often die while setting things up. If you actually want to win with this idea, you'll have to sacrifice some engine consistency for removals. Maybe drop the
Sandstorm Titans, replace
Calibrate with
Torch, exchange
Trail Maker for
Desert Alchemist, and so on...Or just generally change a lot of the "4-ofs" to "3-ofs" in order to make make room for removal. However, if the engine doesn't get going, you'll lose anyway.