Another Infinite Turn list.
It didn't start out Evenhanded this time, I swear. 99% of the cards I wanted to play just happened to be even...
Anyway, you want Irei in play, and either 10 power, or Worldpyre + Rewind to take infinite turns, because you will never discard the Unleash copy.
Shardbinder lets you activate Worldpyre for 1 once per turn, meaning you can go off on turn 5 with the right set up, and your opponent not countering you. Ancient Stoneshell is fun, and I thought it would be good to have something that synergizes with infinite turns, but you can save your shiftstone if you don't have him, and run another card in his slot, either more draw or ramp. Ubsat is a flex slot right now also, as he doesn't bring anything to the deck necessarily. The market may not be optimal, so swap out anything you think would be better.
When you combo off, if they have power up, don't swing with Irei until you know they don't have any responses.
Note: There isn't necessarily a 'right way' to use Reweave in this list, if they are stuck in your hand, you can just go for any unit to move through the deck a little faster. Or grab Irei early if they start milling/hunting