The goal here is to ramp and draw cards until we win. Rebuild allows for some powerful turns and having revenge means you'll randomly hit a ramp spike once you draw it again. The lifegain can also be relevant at times. Auralian Supplier and Jekk allow us to churn through the deck and survive the early - mid game. Jekk happens to be good removal, card draw, on a good body.... as a 3 drop.... for some reason. Rust Machine, Brenn, and Tota Pioneer allow us to ramp and get extra power out of our cards. The rest of the deck is power grabbers and 5 cost spells for some synergy with Arcanum Battery and Rust Machine. Bonus points for putting a Sol's Rest into your market with an Etchings and then Wasteland Broker it later. Also bonus points for Decimating Sol's Rest and then playing Wrath of Caiphus haha.
Like the deck? Comment and let me know what you think or would change! Has this deck worked for you? Please let me know! I love hearing success stories!
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