Shell built around
Pisto, Ever-Churning. Main idea is to play beefy units while taking advange of discard effects. This deck can be vastly improved still, but I think it has a solid enough premise.
Main protagonists are:
Autotread: probably my favorite card by this point. With
Pisto, Ever-Churning in play it can deal 3 ping damage every turn.
Forge Sanitizer: this card is really strong when you can activate it's text. It has bonkers synergy with
Blitz Stone. Problem is when you can't find those essential self destroying relics. I may add a couple more relics in the future.
Pisto, Ever-Churning is a better card than I thought at first. More often than not, if you manage to gather enough power to play it, you will draw 3 (4 with
Praxis Outlaw) and deal at least 3 damage to the enemy. For 6 power, that's pretty neat. I already mentioned the interaction with
Autotread. The other card thar works really well with Pisto is
Equalize: making the oponent discard all their cards and making them sacrifice most creatures, only to draw three cards and make them pay for every spell they play with 3hp is simply game ending.
The rest of the deck is there to enable all the discard effects and to take advantage of sentinel synergy.
Flex spots in the market are
Recruitment Effort, which is the "win more" card (and does a decent job at it), and
Whirling Duo, there because I wanted to be able to pull out a unit and buff it with
Plate Grafter.
Manacles has proven to be outstanding. Turns out neutralizing two threats almost permanently for 3 mana is good, huh.