This is to share a fun (and potentially strong) idea I've come up with so that others hopefully improve upon its concept. The idea is simple: wurmcalling creates (and more importantly draws) 2 7/7 sand wurms that only cost 5. I've found the card to be quite strong, and I've played with it in crown decks and seen how op the wurms can get with charge, overwhelm, etc. This deck has one goal: drawing sand wurms with charge, overwhelm, doubled stats, or any combination of the three. Getting two 5-cost 7/7 charge units in hand by turn 4 (or 3 with an initiate of the sands) feels awesome, and dark returning them to finish off your opponent feels just as great. This is only a quick draft, so its powerbase and card selection might not be 100% optimal; it's just here for fun. Enjoy!