A deck I just made up. The idea is to ramp as quickly as possible to 8 with token, play Azindel, and A+space.
Trail maker helps a lot with fixing, but the power base could probably use some work.
Added more removal at some cost to ramp (no rally, -1 initiate of the sands)
Also added a main deck Vault of the Praxis since this deck loves to draw cards.
From your other comment: it definitely needs more removal to deal with big cards. I'm thinking of adding 4 combust, since it isn't as bad card disadvantage sacrificing tokens. I'm not sure it needs torch badly since the board is so easily jammed with tokens.
Rally could be removed for something else. I haven't found much use for it in this deck.