Having a blast with this list. Great tempo and a solid name. Also, we need more golems on ladder, amirite?
If you have any questions or would like to see this deck in action, feel free to drop in:
KazePlays on Twitch
Down to business:
Burdenbearer Wisp: Really useful unit. Used to bounce back your card draw units,
Evenhanded Golem and
Temple Scribe, or any other unit that has been given killer for spot removal.
Evenhanded Golem: Key Boi, he's featured in the deck name.
Kairos' Choice: Even praxis has needed a card like this for some time. Excellent for spot removal, but also amazing for the same reasons as Wisp.
Miner's Musket: Solid card for this list. First, it bridges the gap from losing some of our odd cost removal spells, and second, the unit cost reduction is just fantastic for any of our 4+ drops. In fact, its pretty effective for the cost reduction of any units to be honest.
Xenan Initiation: No replacement for this - 4X for sure. It is our best form of removal for larger targets, and functions really well with bounceback mechanics to remove additional units in a pinch.
Cykalis, the Burning Sand: Great sticky unit in combination with
Sol's Rest, and will sometimes just win you games out of sheer amazingness. Also functions well with Kairos' Choice and
Burdenbearer Wisp for extra value.
Saber-Tooth Prideleader: Great anti-aggro tool, you could probably run 4X in an aggro heavy meta. My results have been solid with 2X atm. PSA: You can bounceback for extra life gain or relic removal as needed.
Sandstorm Titan: I'm not sure it is legal to play a deck in Time without four of these. The game might just crash.
Yushkov, the Usurper: Solid 4-drop, though I find this spot can be flexible. Personally, I find it great in combination with Sol's rest and Cykalis, as stalling their blockers will often give you a path to lethal. I'd continue running four of them.
Heart of the Vault: This card is the reason I play Praxis.
Waystone Titan: So many reasons this card works in this list. He is solid for the same reasons as Cykalis, but if you have a clear shot for the enemy's face, he can tip you over into casting Sol's and dealing ten damage alone. Any other board presence means the opponent is in a lot of trouble.
Sol's Rest: This card is the dream. 2X is plenty with all the card draw we have. You could increase to 3/4, but never less than two.
That's it, hope you enjoy.
All hail Solem!
Kazed, every deck you ever made i love, cant seem to make this work, and yes ive read the breakdown of units.
Guess just shit luck.
Will go back to playing Kairos peaks and my own no-little-buggers kairos ramp
I don't have any musket so i switch them for 4 teacher of humility.
And it's look great !
What do you think?
Another thing. I think i was very unlucky on previous games but a i get sigils screw 3/5 game.
Maybe musket can help here don't know but the extra card from teacher can help too.
Anyways it's a cool deck and i will play it more.
I love "time jump" card like Sol so much !