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TJS Mask

Throne Deck By
isomorphic

+13

Cost Curve

Type

Faction

Information

I've been enjoying playing this deck a lot recently (going very big with Mask of Torment is fun) and I've been doing quite well also.

This deck has a bunch of similarities to TJP Temporal (including Temporal itself as a market option), but it plays out quite a bit differently in practice. The main difference is that you have actual ramp, so you get to do big things earlier and more reliably. Even a single Mask ramps you very quickly, and with two early Masks I've done ridiculous things like play 5 owls on turn 7. TJP Temporal decks have a lot of 8-drops that can be stuck in hand until relatively late, and this deck avoids that problem completely. Your Parliament is also just much larger in general, which makes it a more powerful tool to take control of the game.

The deck has a fairly straightforward gameplan: play 1-2 Masks early, then play a lot of cards that draw more cards and gain life, then win at some point with Tormentors from Masks or with owls from Parliament.

A few notes on using your merchants: The first one should always get Mask if you don't have a Mask yet, and getting a second Mask is usually good as well. The second merchant should get Parliament against most decks without Harsh Rule, since 3-4 owls is good enough to at least buy you lots of time. Against decks with Harsh Rule, you often want to get Temporal before Parliament and then just kill them in one swing with ambush owls. If you already have a lot of power and are light on things to do with it, then Moondial is a good way to avoid running out of cards and can be a good first step before worrying about getting Temporal/Parliament. You have enough card draw that you can easily hope to see 3-4 merchants in a longer game, and Tormentors can win the game even if you don't end up setting up Parliament. Finally, Disjunction can buy back a destroyed Mask (which will remember how much power it grants) or can destroy annoying enemy relics.

The main weakness of this deck is relic removal, especially Bore and Passage of Eons. It is possible that 1-2 of the Visages should be replaced with other cards (e.g. a second End of the Story) to make these cards less punishing, since the Visages are only decent anyway.

Details

Shiftstone Cost
Does not include campaign cost
43,450

Premium Cost
192,800

Influence Requirements
3 2 1

Power Sources
16 12 12 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 28 26 7

Card Types
16 8 31 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Control

Added
September 19, 2018

Views
4,834

Eternal Version
Card and bug fixes, onboarding campaign changes

BBCode For Comments

Deck URL

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Comments

Zequinn Eternal Version: 1.39
is this deck still viable?
zabandija123 Eternal Version: 1.39
Seems the silence guy is key to those vara/azindel matchup rights? I´m using a variant without them and as soon as Azindel hits in I get rekt
isomorphic Eternal Version: 1.39
I haven't played this deck since the campaign arrived, but I would never cut Desert Marshal, yes. It's one of the main reasons to play J in the deck.
Kleisto Eternal Version: 1.38
So I went up against this deck just now and I'm here to protest and demand that this thing gets taken down. Like, I had two Acquisitive Crow going and I removed two Stronghold's Visage and two Masks (thanks to the crows that thankfully created a Bore and a Ruin), I chopped down two Tormentors with Feeding Time (after they had taken their shots at my hp). And I still ended up dying to a third Tormentor, after the guy managed, in a single turn, to draw a Mask from his void, play it and pay the twenty power.
This deck doesn't need more defense against relic removal, this deck needs to stop being the fun police. :(
anomia Edited Eternal Version: 1.38
The funniest deck that I have played at this game. That would be great if the creator gave some feedback on how he is playing now and about my points. Anyways, great deck. Sometimes you go through games like this one
https://i.imgur.com/ipOfZDo.jpg
Adrinath Eternal Version: 1.38
One of the most fun decks I've played since starting Eternal. Thanks
TheNotoriousJTS Eternal Version: 1.38
Game one and I'm on 200 power and an army of Spitelings.... thanks?
anomia Eternal Version: 1.38
Disjunction is also great against teacher, flamestoker and etc.
anomia Eternal Version: 1.38
Why not just 1 Stronghold's Visage and 1 more Disjunction in main deck? I think it is gonna make the deck way reliable against relic removal.
Also, you don't feel in need of any relic weapon?