This is a deck focus on rushing at the beginning, my best record is to get computer down with only 2 power (with
Prowling Amaruq).
Velise, Bear Rider and
Tandem Training are the major engine for damage output. Especially
Velise, Bear Rider give units overwhelm which makes computer block them reluctantly, also you could draw a card!
Tesseract's Technique is quite versatile, you could use it to trick enemy to block you then give your grenadins quickdraw to take out large ones. Negate fast spell with 1 cost is also great. The last option should only be used if you really have no units on both hand and field.
When you play
Shorthopper, the first choice to discard should be
Icy Gaze for stuning an enemy unit.
Jekk's Takedown will be another good option when you have no object to stun.
Cyber Combustion,
Turn to Seed and
Burn Out are your solutions for troubles such as too many enemy units, or too large to deal with.
Burn Out is fast and can target enemy player, awesome for tearing apart enemy's defense line or the final shot.
Mercenary Vanguard &
Grubbot are assistant units, these particular 2 units may give you 0 cost
Treasure Trove. BTW,
Treasure Trove should be discarded firstly when
Velise, Bear Rider works.
Geminon, the Double Helix is the only sustained unit. She has good shape as 7/10, but she can be replaced.