This is a deck focus on rushing at the beginning, my best record is to get computer down with only 2 power (with Prowling Amaruq
Velise, Bear Rider
and Tandem Training
are the major engine for damage output. Especially Velise, Bear Rider
give units overwhelm which makes computer block them reluctantly, also you could draw a card!
is quite versatile, you could use it to trick enemy to block you then give your grenadins quickdraw to take out large ones. Negate fast spell with 1 cost is also great. The last option should only be used if you really have no units on both hand and field.
When you play Shorthopper
, the first choice to discard should be Icy Gaze
for stuning an enemy unit. Jekk's Takedown
will be another good option when you have no object to stun.
, Turn to Seed
and Burn Out
are your solutions for troubles such as too many enemy units, or too large to deal with. Burn Out
is fast and can target enemy player, awesome for tearing apart enemy's defense line or the final shot.
are assistant units, these particular 2 units may give you 0 cost Treasure Trove
. BTW, Treasure Trove
should be discarded firstly when Velise, Bear Rider
Geminon, the Double Helix
is the only sustained unit. She has good shape as 7/10, but she can be replaced.