Ever since the Homecoming drop I've been trying to break Diogo. I finally got to a point where the combo hits rather consistently by Turn 5 and it's wonderful.
How the combo works
Ramp to six power, play
Diogo Málaga, Elonze and amplify once which will give Destiny to the top
Invoke the Waystones in your deck, since it's the only spell. You then need to pull a
Resurface from your market and place that Invoke on top of your deck. The next turn you'll draw through your entire deck, playing one out of five cards and discarding the rest.
For the kill, you want to get one
Etched Monolith in play, either through Invoke, hard casting because you drew it, or pulling it from the market with a merchant. Then finally play a huge
Gravewatch Guardian, also either through Invoke, hard casted, or pulled from the market and slam face for 50+ dmg.
I really hope Eternal doesn't nerf this combo as there's so much counter play available. The combo relies on so many individual pieces that if any of those get shut down, you're basically screwed.
Ramp Package:
Research Assistant - Versatile little unit that rarely ever gets removed. Not only does it fix our power, but it can be used on turn five for that extra power to push through an amplified Diogo.
Power Stone - Harder to remove piece of ramp.
Trail Maker - Ramp and power fixing
Dune Painter - Reduces Amplify costs by one, so let's you go off with five power
The Merchants
Auralian Merchant - Both ramp and a key instrument to finding our combo pieces
Ixtun Merchant - Mainly here to act as Diogo 4-7, but can also pull a
Bore for
Disciplinary Weights or
Citywide Ban
Jennev Merchant - Resurface
Combo Pieces
Diogo Málaga, Elonze - Gives Invoke Destiny
Invoke the Waystones - With Destiny can sift through the entire deck
Resurface - Puts the Invoke with Destiny on top of your deck
Etched Monolith - Need this to give Gravewatch Guardian charge, and I've used it for the life gain in case of a whiff on the first time sifting through the deck
Gravewatch Guardian - Our finisher. Gains +3/+3 for each creature going to your void before it was played
Utility Cards
Lumen Reclaimer - Sometimes you don't get all the pieces you need in place your first time around, and if you don't have a reclaimer you'll lose if you draw on an empty deck. This lets you shuffle everything back in. If you hit reclaimer with Invoke before going through most of your deck, target the opponent or else the combo will stop.
Permafrost - Only piece of interaction in the deck. Handy because it doesn't count as a spell
Well that's it. If you have any questions feel free to ask.
Really hope we don't get a bunch of whinging from the mid-range fanatics that a new combo deck is in town.