I just went 17 wins in a row from 554 Expedition Masters to 84 before losing my first match. This deck has many strong points:
Volatility:
- regularly draws u 5+ cards
- the bad once can be plundered, making use of every card u draw this way
- revenge spells shuffle into top ten so u can reliably draw them exactly when u need the 5 cost trigger for only 2
- with Broker u can almost guarantee even more volatility hits by shuffeling 4 spells into top 20
- gets hit by grazer
Grazer:
- hits the 2 highest winrate cards in the deck
- can get u a deadly unit when ambushing
- can hit arcanum battery in the lategame getting u a 6/6 with HUGE combo potential
Gleeful Firebrand, Arcanum Battery:
- has 24 spells to work with
- 8 of those have revenge which double trigger
- can be cloned and drawn from the void for even more nukage
- Sols rest nukes ppl even if u cant play anything alongside it
- even more spells in the market to trigger them
Rust Machine:
- rlly good blockers for anti aggro
- even has the ramp included to play a 5-cost on turn 4
Power:
12 Cylixes:
- SUPER BUSTED OP
- 8 spells that give influence to trigger the treasure
- And fucking op
Seats:
- u dont need sigils in ur deck for seats anymore because u can just plunder turn 1,2 or 3 and get a sigil
This deck has insane combos. The individual card quality might be low (except for battery, grazer and volatility), but this deck far surpassed my expectations. Before this deck my longest winstreak in Exp wasnt even 10, now its 17.
Love to hear ur comments and suggestions!
How to play:
You mulligan for a hand with any unit, preferably one with plunder or rustmachine, and best case cenario with volatility. (grazer is also great) Volatility draws way too many cards which u plunder for fixing. if you have turn 3 rustmachine u use a 5 cost spell turn 4 otherwise turn 5 preferably with gleefull or rustmachine. You use everything to defend till you hit 7-8 power. You start going face all the time with everything then finishing the game with 0 cost arcanum batterys and solsrest (which combo very well for obvious reasons)
Edits: You might want to add more desert alchemists if the meta gets very aggro (theyre super good vs mono black right now and u can give them flying which makes them hut for icarias). If you want to add them prob. cut a broker and a false demise.
Well I might add a "how to play" section when I m back to expedition. Grinding throne till the tournament though.
The flyers are tougher. U need to hit one of the 7 flying spells on units that stick or have 2 gleefulls in play to nuke them.
Biggest problem was icarias entomb though. I swear without that id have won like 80% of my games against that deck. Many times the only interaction I had was to bounce it or kill them with multiple turns while leaving it up. But yes mono shadow was fine.
Combrei matchup was slightly below 50%. Silences mess with recursion, Equalize usually hits me both on the minion and the cards in hand front. New Svetya makes it so the minion triggers dont go off.
I like the idea of having some kind of face aegis (one of my bigger problems was icarias entomb). Not playing as many grazers is prob. bad as well as ur 1-2 cost cards have really bad interactions with it. Not playing shadow seems sensible, considering theres really only 3 cards main and 4 cards market using it. But then u also dont get the cylix which is a real tradeoff. But ye I was playing arround with cutting false demise too.
Broker is insane powerlevel anyways but combined with the synergy with volatility this card is way too good to pass. Also doesnt mess with grazer.
I guess its easier to play the deck with Annihilate. But i also think these changes cant be right.
Its quite senseless to argue since I would just repeat myself. Your deck will go of less cause u mess with grazer consistency is the short version. But see you in masters I guess.