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Gleeful Volatility

Expedition Deck By


Cost Curve




I just went 17 wins in a row from 554 Expedition Masters to 84 before losing my first match. This deck has many strong points:

- regularly draws u 5+ cards
- the bad once can be plundered, making use of every card u draw this way
- revenge spells shuffle into top ten so u can reliably draw them exactly when u need the 5 cost trigger for only 2
- with Broker u can almost guarantee even more volatility hits by shuffeling 4 spells into top 20
- gets hit by grazer

- hits the 2 highest winrate cards in the deck
- can get u a deadly unit when ambushing
- can hit arcanum battery in the lategame getting u a 6/6 with HUGE combo potential

Gleeful Firebrand, Arcanum Battery:
- has 24 spells to work with
- 8 of those have revenge which double trigger
- can be cloned and drawn from the void for even more nukage
- Sols rest nukes ppl even if u cant play anything alongside it
- even more spells in the market to trigger them

Rust Machine:
- rlly good blockers for anti aggro
- even has the ramp included to play a 5-cost on turn 4

12 Cylixes:
- 8 spells that give influence to trigger the treasure
- And fucking op

- u dont need sigils in ur deck for seats anymore because u can just plunder turn 1,2 or 3 and get a sigil

This deck has insane combos. The individual card quality might be low (except for battery, grazer and volatility), but this deck far surpassed my expectations. Before this deck my longest winstreak in Exp wasnt even 10, now its 17.

Love to hear ur comments and suggestions!

How to play:

You mulligan for a hand with any unit, preferably one with plunder or rustmachine, and best case cenario with volatility. (grazer is also great) Volatility draws way too many cards which u plunder for fixing. if you have turn 3 rustmachine u use a 5 cost spell turn 4 otherwise turn 5 preferably with gleefull or rustmachine. You use everything to defend till you hit 7-8 power. You start going face all the time with everything then finishing the game with 0 cost arcanum batterys and solsrest (which combo very well for obvious reasons)

Edits: You might want to add more desert alchemists if the meta gets very aggro (theyre super good vs mono black right now and u can give them flying which makes them hut for icarias). If you want to add them prob. cut a broker and a false demise.

Expedition Information


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3 3 2

Power Sources
11 18 13 8 24

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
3 29 29 17

Card Types
22 0 32 0 26

Contains Cards From Campaigns
Shadow of the Spire [Set1087]


July 3, 2020

July 1, 2020


Eternal Version
Argent Depths

BBCode For Comments

Deck URL


CptSalty Eternal Version: 20.07.29
how is this deck controlling, it has like not really removal. How do you prevent opponents board presence?
JTJag Eternal Version: 20.07.01
I've gone 1-10 with this deck, but the 1 felt really good.
Gjando Eternal Version: 20.07.01
Well I might add a "how to play" section when I m back to expedition. Grinding throne till the tournament though.
Roshi Eternal Version: 20.06.26
This looks spicy
Almost Eternal Version: 20.06.26
Thoughts on End of the Barrel?
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Gjando Eternal Version: 20.06.26
Exactly. In the throne version Im cooking up it is in the market. I think its insane in the market now, because u can make use of the warp as you add it in at 4 power so you can allready play it at that point when it shows up giving u a trigger and 2 power for no card. But as you said: Not part of Expedition.
Comment Deleted
Gjando Edited Eternal Version: 20.06.26
Actually i was pretty fine in that matchup. Triggering Rust machine gives u blockers. You can do that from hand at 7 but most of the time just play it at 3 as they really want to develop in early turns and often just wont remove it. When u block one of the 5/5s 2 times with rustlings they can be killed with gleeful. Also the 5/4 sentinels block them well.
The flyers are tougher. U need to hit one of the 7 flying spells on units that stick or have 2 gleefulls in play to nuke them.
Biggest problem was icarias entomb though. I swear without that id have won like 80% of my games against that deck. Many times the only interaction I had was to bounce it or kill them with multiple turns while leaving it up. But yes mono shadow was fine.

Combrei matchup was slightly below 50%. Silences mess with recursion, Equalize usually hits me both on the minion and the cards in hand front. New Svetya makes it so the minion triggers dont go off.
Comment Deleted
Gjando Eternal Version: 20.06.26
I guess a deck allways gets more powerfull by adding jekk. ^^
I like the idea of having some kind of face aegis (one of my bigger problems was icarias entomb). Not playing as many grazers is prob. bad as well as ur 1-2 cost cards have really bad interactions with it. Not playing shadow seems sensible, considering theres really only 3 cards main and 4 cards market using it. But then u also dont get the cylix which is a real tradeoff. But ye I was playing arround with cutting false demise too.
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Gjando Eternal Version: 20.07.01
wasteland broker and grazer are insane. Two of the highest quality cards in entire expedition and grazer hits the 2 highest synergy cards in the deck. So messing with that has to be wrong.
Broker is insane powerlevel anyways but combined with the synergy with volatility this card is way too good to pass. Also doesnt mess with grazer.
I guess its easier to play the deck with Annihilate. But i also think these changes cant be right.
Comment Deleted
Gjando Edited Eternal Version: 20.07.01
Every card from broker helps with the combo. Literally. All synergize with volatility and all synergize with the 5-cost matter minions.
Its quite senseless to argue since I would just repeat myself. Your deck will go of less cause u mess with grazer consistency is the short version. But see you in masters I guess.
Comment Deleted