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Knucklebones Control

Standard Deck By


Cost Curve




Basic idea of this deck is to slow your opponent down until you can play one, (or ideally two) knucklebones down with 8 or more power. There aren't many cards you'll draw with knucklebones that require more than 8 power, and having 7 just feels too limiting in the late game. Keep in mind that you'll basically be drawing all gas in the late game as power draw is essentially nonexistent once knucklebones is played.

I'm not entirely sold on Staff of Stories as it can actually result in overcrowding your hand in the late game, but it does of course work well with Throne Warden turn 5/6 and it can sometimes help you pull the extra cards you need to get the knucklebones down before the opponent overwhelmes you. This list is by no means set in stone, and I'd more than welcome any constructive criticism/suggestions.

I hope everyone else enjoys this deck as much as I have, it's truly a blast to play as you never know what you're gonna get.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
1 2 2

Power Sources
8 12 14 11 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
18 19 23 3

Card Types
14 10 24 0 27

Contains Cards From Campaigns
Jekk's Bounty [Set1001]


July 16, 2017


Eternal Version
v1.22 - Omens of the Past

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