-Hooru Control list I grinded to Masters with the first full season of Set 5. Winrate was 60-26, or ~70% over those games. The list was more or exactly the same the entire time other than a 6-2 start with +1 PoR -1 Chains.
-Finished up my first 100 games at 70% so not too shabby. Only kept track of the mu data of the last 55 games. For some of the most common mu I went 9-2 against Rakano Aggro, 8-1 against FJS, 3-0 Against Xenan, 2-2 against Skycrag Aggro, and 1-4 Against Feln Aggro/Scream/Berserk.
-Update of the deck after the most recent patch that "reverted" Vara. 21-4 so far to close out day 2, if it keeps up I might grind for 50.
-Updated for Homecoming. Experimenting with HoC, so far a very good card.
-Testing out some changes, Aggro isn't as prevalent so I'm trying it out in the Market. Wardens are for some more units to help with Sites and buffing your relic weapons. Still want to find room for an Idea or two.11-6 with these changes so far.
-Been running 8 merchants, decided to test out running 4 again.
-Ran a mixture of Feln, JPS, and Hooru Control for the last leg of April to Masters with a record of 18-5.
-Testing some new cards from Dark Frontiers, 7-3 on first days testing.
Body-wise Jennev, even with the nerf, is generally still a better blocker because she can't be Permafrosted easily. Winchest does allow blocks in the air which would help with the Feln Aggro mu, though that weakness can be improved with Jennev by changing the deck some, e.g. Lightning Strike and Bring Down.
In terms of the Market having access to those three would be amazing, especially Chains so as to not have it in the mb and having more easy access to it. The biggest hit to the Market at the moment would be the loss to Unseal. I REALLY should have keep data on my Market choices, including mu and situations, but Unseal definitely was one of my most common choices along with Brilliant Idea. I could see moving those to the mb but I'd probably want to make those 2-of so the deck would have to be changed a little bit. It would also suck to lose access to Idea since even grabbing it and playing it for 6 can help. With the Market the way it is I was even considering taking out the Aid for another card draw spell like Wisdom.
I'll give it a try though, regardless. The meta is still full of decks that are good mu for the deck, though FJS is a bit faster with Vicious Highwayman in some so the deck will need to be changed a bit anyway.
Thanks! Hopefully someone else can tweak it some since the meta is starting to change again.