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Set 6 Hooru Control

Throne Deck By
WesternCancer

Work in Progress
+6

Cost Curve

Type

Faction

Information

-Hooru Control list I grinded to Masters with the first full season of Set 5. Winrate was 60-26, or ~70% over those games. The list was more or exactly the same the entire time other than a 6-2 start with +1 PoR -1 Chains.

-Finished up my first 100 games at 70% so not too shabby. Only kept track of the mu data of the last 55 games. For some of the most common mu I went 9-2 against Rakano Aggro, 8-1 against FJS, 3-0 Against Xenan, 2-2 against Skycrag Aggro, and 1-4 Against Feln Aggro/Scream/Berserk.

-Update of the deck after the most recent patch that "reverted" Vara. 21-4 so far to close out day 2, if it keeps up I might grind for 50.

-Updated for Homecoming. Experimenting with HoC, so far a very good card.
-Testing out some changes, Aggro isn't as prevalent so I'm trying it out in the Market. Wardens are for some more units to help with Sites and buffing your relic weapons. Still want to find room for an Idea or two.11-6 with these changes so far.
-Been running 8 merchants, decided to test out running 4 again.
-Ran a mixture of Feln, JPS, and Hooru Control for the last leg of April to Masters with a record of 18-5.
-Testing some new cards from Dark Frontiers, 7-3 on first days testing.

Details

Shiftstone Cost
Does not include campaign cost
40,700

Premium Cost
200,000

Influence Requirements
4 4

Power Sources
20 20 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 31 21 8

Card Types
11 5 35 1 28

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Control

Updated
May 27, 2019

Added
January 6, 2019

Views
1,808

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 27, 2019


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Comments

steevo15 Edited Eternal Version: 1.42.2
Why not use the winchest merchant to market sword of the sky king, end of story, and martyrs chains? You might also be able to get some extra hits off since it has flying too
WesternCancer Edited Eternal Version: 1.42.2
I've thought about it, moreso with the nerf to Jennev. They both have benefits to them for sure.

Body-wise Jennev, even with the nerf, is generally still a better blocker because she can't be Permafrosted easily. Winchest does allow blocks in the air which would help with the Feln Aggro mu, though that weakness can be improved with Jennev by changing the deck some, e.g. Lightning Strike and Bring Down.

In terms of the Market having access to those three would be amazing, especially Chains so as to not have it in the mb and having more easy access to it. The biggest hit to the Market at the moment would be the loss to Unseal. I REALLY should have keep data on my Market choices, including mu and situations, but Unseal definitely was one of my most common choices along with Brilliant Idea. I could see moving those to the mb but I'd probably want to make those 2-of so the deck would have to be changed a little bit. It would also suck to lose access to Idea since even grabbing it and playing it for 6 can help. With the Market the way it is I was even considering taking out the Aid for another card draw spell like Wisdom.

I'll give it a try though, regardless. The meta is still full of decks that are good mu for the deck, though FJS is a bit faster with Vicious Highwayman in some so the deck will need to be changed a bit anyway.
bendanzhu Eternal Version: 1.42.2
Just hope for a hooru smuggler soon... XD Great deck, I play to around 70% win rate at gold 3 level. Lots of aggro here and don't have much time to play.
WesternCancer Eternal Version: 1.42.2
I was thinking about it, a Hooru Smuggler would be so good for the deck. I'm also trying to use both Merchants for now to see how that goes.

Thanks! Hopefully someone else can tweak it some since the meta is starting to change again.