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Budget Stonescar Aggro

Throne Deck By
Assassin

+1

Cost Curve

Type

Faction

Information

Welcome! My name is Assassin and I present to you my take on Stonescar aggro whit a guide to it.

If you see any mistakes or something you would like to change or see something intresting that could be added then please leave a comment :)


Part 1: ,,What is this deck?''

Stonescar aggro is an aggro deck that uses fast spells and Bandit Queen to deal massive damage whit berserk units and other units just to lower your enemy hp enough to finish them off whit one of 2 burn spells. Obviously sometimes just your units are enough to finish the enemy.


Part 2: ,,How does the early game and mid game works?''

In this deck the early game is very important as it will decide if the game will be rather easy or hard. The reason for it is becouse just like every other aggro deck this deck will need to gain a momentum in dealing damage.
The way this momentum work is simple. You play your units each turn and slowly deal more and more damage until you can either kill or burn your enemy.
Your best units to do such thing is Direwood Slasher as whit his berserk and Rapid Shot you can deal 12 damage on turn 2 ! Of course such combination won't always be possible but even though dealing 4 damage is a big think.
Other good way is to spam whit units and drop Bandit Queen to finish the game.

Your mid game is all about keeping the momentum. Killing blockers whit Torch and Desecrate while watching out for Hailstorm and Harsh Rule.
Pro tip: Kill all lifesteal units as fast as it's possible.


Part 3: ,,How do I finish my enemy whit this deck?''
This deck has two main ways of killing.
First is the same as most of aggro deck and that being dealing enough damage whit your units which can either be fast or slow when presented whit a control match.
Second would be to deal as much damage as possible and finish whit either Torch or Flame Blast. Also when presented whit an oportunity to market then there is also an option for Obliterate.


Part 4: ,,How do I use market in this deck?"
The market itself can be used as a nice unit as it has overwhlem and pretty good stats.

Combust : This card is our cheap and easy to grab removal to deal whit dangerous blockers whit lifesteal or other things.

Mindfire : Cheap way to finish the game when presented whit only a few blockers whit no endurance. Pro tip: This card does not work against units whit endurance.

Light the Fuse : Perfect for all sorts of control deck or anything that draws a lot.

Obliterate : This card is for finishing the game or killing something big. Pro tip: Usually it's okay to grab it a bit faster even though whe won't have to use it at the moment. Best moment for such play would be when you have enough power in hand and you can see that your enemy is using Time or Shadow as those faction usually have the most problematic blockers.

Syl, Hand of the Caba : Perfect for games in which you can constantly have a large board state. Whit large board state and her on that board it can be really easy to win whit Flame Blast


Part 5: ,,How do I win against....?"

Control: This one is tricky. Most of your units will be killed on sight or while attacking. Best way to deal whit such problem would be to use all burn spells on enemy face but just be aware of problems like Vara, Vengence-Seeker as she can ruin the game for you really quick. When it comes to market then grab Light the Fuse and Obliterate to have a better chance at winning. Pro tip: Watch out for Hailstorm and Harsh Rule along whit End of Story

Aggro : This one will be fun to play but you have more removal that other aggros or when presented against mirror matches. Just use Argenport Instigator to deal damage while killing units and dealing whit them as they block your attacks.
When it comes to market...Combust for removal that's cheap and easy to play, Mindfire just to deal extra damage whit no or less blockers, Obliterate to finish quickly.

Midrange : This game will be all about drawing enough removal for blockers. While pushing whit a lot of attackers remember to keep Rapid Shot as a trick for blocking. Other than that I'd recomend to keep Desecrate for dangerous units or lifesteal units.


Part 6 : ,,But I don't have those legends !"
If that would happen then I have sad news. This deck won't work well whit less Bandit Queen. Normally this deck would play 4 copies but I tried to make it a budget friendly deck. When it comes to Syl, Hand of the Cabal...She can be swaped for anything that can be usefull such as another burn or something that kill units.
Desecrate Can be swaped for any cheap removal for 2,3 or 4 power. There plenty of good commons and uncommons.


Part 7 : ,,How do I craft this?''
Start by collecting gold for adventure. Once that would be completed then start by crafting 2 copies of Bandit Queen.
After that it's time for rare and I'd recomend to start whit Ixtun Merchant and then Argenport Instigator.
Rest of the rares can be crafted in any orders. In the meantime I'd recomend to craft all the commons and uncommons.


Part 8 : ,,I have this deck and how do I upgrade it?''
Best thing to do would be to drop all Grenadin Drone along whit all Ripknife Assassinf and add 2 copies Bandit Queen and 3 copies of Vicious Highwayman.

Thanks for reading my guide :) Fell free to leave a like and a comment.

Details

Shiftstone Cost
Does not include campaign cost
26,500

Premium Cost
144,000

Influence Requirements
3 2

Power Sources
16 15 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 30 13 4

Card Types
33 0 20 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Aggro

Added
April 27, 2019

Views
1,312

Eternal Version
Homecoming

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