disclaimer: meme trash
In a recent stream,
BruisedByGod and SooNo were talking about a deck they were screwing around while testing for the ETS this weekend.
I took some liberties in transcribing it.
For example, SooNo mentioned they were running
Knifejack,
Ripknife Assassin,
Lock Horns which I swapped for
Blood Beetle,
Territorial Elf, and
Shakedown respectively.
flex:
-2
Harmless Question, -2
Sabotage
+X
Vanquish/
Annihilate/
Lock Horns
Harmless Question can be pretty great at times, it's as close as AP will get to a
Permafrost, opening up a pathway for your guys while turning on
Rilgon's Disciple in the process.
Sabotage is just further disruption - ideally trying to snag more sweepers, but if they ever get to cast a
Harsh Rule you probably shouldn't have won anyway.
-3
Shadowlands Guide, -3
Lurking Sanguar
+X
Kosul Battlemage/
Valkyrie Enforcer/
Unseen Commando/
Bloodletter/
Shadowstalker?/
Stonepowder Alchemist
I guess the whole point of the deck is to center around
Shadowlands Guide but I've yet to run into a game where it ended up being the deciding factor for victory. It's possible you might just opt for better 3 drops here.
Kosul Battlemage might be alright thematically,
Valkyrie Enforcer is still one of the best 3 drops in the game and
Unseen Commando is also a sweet one (although we don't have a density of dual battleskills to capitalize on it).
sigil base:
We aren't running
Crest of Vengeance, as inspired by a recent
camat0 aggro list (which I am
reposting because he's probably going to delete it). In a
recent h0t takes, he talked about how you don't want to run more than 6 depleted sigil sources in an aggro deck because the chances of drawing two in your initial hand are around 10% - letting you curve out consistently. However in the aforementioned list, he opted to increase that number to 7 while increasing the sigil base to 31 from 30.
Our deck has a lower density of 1 drops and runs 29 power accordingly, but also with 7 standards. This is probably a little too ambitious and it's likely better than you only run 6 standards and opt to play an additional combat trick in the maindeck like
Lock Horns