Eremot and Carver... they said it couldn’t be done!.... So here we have my take on creating a shrine deck, after I got my 4th copy of Kato, and he is after all, NUTS!... so easy to get 10+ in the void with sac effects, corrupted, and chump blocking.
Easy to pilot shrine deck, with the plus of Eremot who provides life and evasion and a removal-blocker, as well as open contract, on your OWN UNITS!... cause remember, we want to fill the void.. but then, everything is cheaper for when you use carver... deck runs on 4 power very efficiently.. but 4 plus 4S influence is the best (for Eremot play)...
Cremated and combust for tough unit/site help.. blightmoth for tribal... devour for card draw along with our burglar stranger... I thought about adding quarry, but I am not quite sure where to fit it in.. I will test to see more, but. I really just feel like this deck has everything you need... I don’t even feel like a market is necessary..
If you have any questions or comments, I’d love to hear them out. Enjoy!
UPDATE: After some testing and deliberation, I’ve found that quarry can be in place of cremate.. at that point digging for the race is better than spot removal and you find your pieces... combust and occasional contract is more than enough