Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Glimpse OTK

Throne Deck By
Simplebricks

+4

Cost Curve

Type

Faction

Information

Based on the glimpse storm archetype and utilizing new cards to make kills easier.

Notes on how to pilot it; to go off you need:
1)Workshop Forge
2)Glimpse of Possibilities
3)Arround 3 unspent power
4)Ability to play more power from your deck (either the single one for turn if risking it or Talir's Sanctum)

This deck is able to combo kill in one turn by playing a bunch of free units, Harmony of flame for absurd power and lethal flameblast. Or getting to 9 power, casting Kairos mid storm and keep going until the opponent dies to Kairos damage (Obelisk gives the dorks enough power to deal damage).

For starting hands you want a workshop forge and glimpse if possible, merchants to get them or at least one of the pieces. Don't keep hands without any combo piece and hope you will get them later. Fire merchants grab forge before the combo turn and other things while in combo. Time merchants grab anything you need to set up, give you power and can fetch Kairos while comboing.

If you think the combo might fizzle halfway through then use a time merchant to get another glimpse from the market/keep a glimpse on top of your deck and play as much as you can to stall for a turn and go off again the following turn.

Details

Shiftstone Cost
Does not include campaign cost
52,950

Premium Cost
213,600

Influence Requirements
3 3

Power Sources
16 21 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
19 16 27 9

Card Types
26 11 18 0 25

Archetype
Combo

Added
October 15, 2019

Views
2,419

Eternal Version
The Flame of Xulta

BBCode For Comments

Deck URL

Advertisement

Comments

bA1ance Eternal Version: 1.47.3
Continuing with questions on the deck, any chance we could make use of Sol’s Rest here? I mean, why give the opponent a chance to win when you can just take another turn and finish going off? :)
Simplebricks Eternal Version: 1.47.3
I haven't crafted the card yet but the mana seems steep... Although it could be fun :)
bA1ance Edited Eternal Version: 1.47.3
I like the looks and concept of this deck, but I’m curious to know about it’s power level. Is it similarly as good as Invoke the Waystones combo? Is it strong and consistent? Or is it weaker like Talir + Kairos, Hero + Aika and / or Dramatist’s Mask decks? Put another way, can one reach Master rank with the deck?
Simplebricks Eternal Version: 1.47.3
I am climbing steadily, except for people transforming combo pieces off my hand and the odd punt it is working great. When I reach masters I will do a full report (I can play about 2 games a day so it might be towards the end of the month)
bA1ance Eternal Version: 1.47.3
Ok, great, thank you for that info and good luck! I usually don’t have much time to play many games in a day myself, but when Invoke was good a couple months back I could hardly stop playing the deck and I reached rank 105 with it at one point. Hopefully this deck can do even better than that!
sto650 Eternal Version: 1.47.3
My initial impression is that you have a TON of power cards in there that don't transform into a card at 5 power. It seems like your warp storm is going to fizzle a lot with that many actual power cards.
Shambler9109 Eternal Version: 1.47.3
Shugo Standard seems an obvious inclusion. Not sure about Monuments; I remember another version of this whiffing a bit when hitting too many Monuments.
Simplebricks Eternal Version: 1.47.3
I took shugo out because I really don't want depleted power off the top. The deck is performing better after taking it out.

With a forge and 3 remaining power you usually can get the combo to keep going.
sto650 Eternal Version: 1.47.3
The deck probably needs Seek Power as well - which helps a ton to get power out of the deck. Could even add a set of Cargo in addition to the Seek Power, to draw the power out so it's not there when you "go off."
Simplebricks Eternal Version: 1.47.3
Big problem is running out of sigils and I am already running things that fetch powers out of the deck. Might consider the spell that seeks any power.
Shambler9109 Eternal Version: 1.47.3
If it runs cargo, then Insignias come into play depleted.
Seek power in hand can also be used to *sometimes* pull a sigil off the top. IIRC they fixed the 'seek power sees premium and non-premium sigils separately' allowing you to improve your odds by including a mix of premium and non-premium (and xultan) sigils, but still worth playing seek, as it helps both early and late.