My take on
Dichro's Ruin. The AI will ignore it completely and literally kill itself with a
Seek Power (instead of first swinging with a huge Lifesteal unit...).
Firebomb is great, because of the extra draw with Destiny (i.e. one bomb will do 5-9 damage with 0-4 Dichro's Ruins). Those bombs will show up a lot thanks to the huge forced card draw.
Control the board early on with
Eremot's Designs and
Hailstorm, and focus on getting
Dichro's Ruin into play, including with
Elvish Swindler. One or two are usually enough to finish the game with one
Wrath of Caiphus or otherwise incremental damage through Nightfall effects and
Pinnacle of the Reach.
Maul allows for an earlier kill, but is rarely needed.
Gatecrash Trooper is perfect for this deck. It will often show up when playing
Wrath of Caiphus for extra damage, and you can even market shuffle it with
Transpose!
If you enjoy watching the AI find new ways to kill itself, you might like this deck.