Trying to use the card advantage from evenhanded golem and impatient pyromage to run over your opponent. Keeping it at all 2's allows you to drop your hand extremely fast.Teleport works as a removal spell or card advantage when targeting your golem or mage. Couple tips after 20 games, vara is your biggest problem, so if you see shadow save your purifys. Also dont play your power on the turn you plan on casting an onslaught pyromage so if you hit a power you can use that one.
Version 2: Trail maker was underwhelming, and I found hitting 6 power was not an issue, so added heart for some reach.
Version 3: Factory quota hasn't been worth it, needed more removal, added initiation, 4th teleport, and ankle cutters to fight vara and the JP site decks giving stuff aegis and endurance.