Hello and welcome to the greediest Charge Rod deck that can take you to Masters! I made it in about 4 days playing this deck and so can you.
The deck functions by exploiting Answer the Call
and Divining Rod
to quickly fill your board with powerful chargers such as Icaria and Kaleb. I have found myself often winning games on turn 6, and occasionally winning on turn 4 with Bulletshaper
ramping up to Answer the Call
, which pulls a powerful charger and attaches the Divining Rod. This can generate over 20 power worth of charging creatures, which is unparalleled by any deck before turn 8. Just check out the screenshots at the bottom to see how ridiculous your turn 4 can be.
I truly believe this is a Tier 1 deck right now, as I have had a positive matchup against every deck I play against. Before we get into the weeds on this one, I want to thank sifudanny (reddit.com/u/sifudanny) at TeamRankStar for the inspiration.
This deck started with TeamRankStar's "Call to the Divine" charge rod deck listed on their website here:
I played that deck for a while, but I found it underwhelming. Answer the Call
is a ridiculously powerful card when it hits right, but I was bogged down by Aurelian Merchant, which doesn't interact with divining rod. I found the combo to be inconsistent and the market didn't win me any games. So, I cut the Merchants and added an extra Divining Rod
, two more Diogo Malaga, and another Privilege of Rank
. I found that my combo was consistently going off with more chargers, and I found myself less frequently mana screwed.
Playing the Deck
Best case scenario, you have Bulletshaper
on the board turn 4, and can discard a spell into Answer the Call
. This will typically land you an Icaria the Liberator or Kaleb, Uncrowned Prince
and attach Divining Rod
, pulling one or two more chargers. If you hit two or more bombs this way, it's game over. I have won the majority of games this way
Unlike most combo decks that rely on controlling the board to bring the combo pieces together, this combo only takes one card.
This is what puts it head and shoulders above other combo decks and makes it Tier 1. If you can't get that combo together on turn 4, Torch
, Whirling Duo
, and Harsh Rule
will buy you time until you can play the big boys or draw Answer the Call
. I originally thought Heart of the Vault
didn't fit at all due to the TTT requirements, but the card is just bonkers and I rarely find myself missing the influence.
Common Matchups Mono Time/Praxis/Elysian blah blah
: These decks are insanely popular right now for one reason: Teacher of Humility
. This card is broken as hell, but it's not game over if the Weights land. Typically you can Torch
it early or block with your Whirling Duo
. If you play your combo, you'll easily overpower their biggest units. If the game goes to turn 5, Harsh Rule
will clear things up for you. For being (allegedly) the best deck out there right now, I had no problems.
Rakano and Elysian Ramp
: These decks will play very similarly to yours, but you'll put a lot more beef on the board a lot quicker.
Feln and Unitless Control
: These decks durdle for a long time and kill your first couple of units. When you play Answer the Call
AP and JPT/S Midrange
: One of the easiest matchups. Play bigger cards and win.
AP and SS aggro
: If this deck had a negative win percentage against any deck, it was these types. Beserking elves can get a lot of damage in quickly, and can kill your early creatures before they can do their thing. This matchup definitely depends on the luck of the draw.
I'm really happy about this deck and its success. If you're wondering about card specifics and have questions leave a comment. I'll leave some screenshots below. Good luck out there!