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icecrag auto throne room

Gauntlet Deck By
jellydoor

+1

Cost Curve

Type

Faction

Information

i wanted to build The Throne Room but i wanted to trigger it as easily and often as possible without needing to attack.
turns out icecrag has a lot of units that trigger throne room for free! icecrag also has really strong 2 drops that are aggressive and evasive, good for triggering throne room on curve.

free triggers:
Gareth, Veteran Lantern -- this guy goes nuts and can single handedly win the game with throne room in play. also, don't forget he exhausts units that take damage! i've won many games exhausting blockers with snowballs (or his own ability if you have the power to spare)
Jekk, Mercenary Hunter -- this guy is also nuts; he can borderline wipe their board, trigger throne room, and/or provide card draw...
Wump, Party Starter -- pumps all of our yetis and turns them into free throne room triggers

heroes:
Altin, Bird Whisperer -- one of our 2 cost heroes that consistently trigger a turn 3 throne room. also has a hidden buff: his invulnerability to damage from flying units is not recognized by the ai! they will always block or attack into this guy thinking they can trade and they never can :)
Midchief Salus -- another 2 cost hero that is essentially unblockable for the first few turns (3 attack quickdraw is disgustingly good). also scales really well with her amplify
Plunk Wumpkin -- our last 2 cost hero and yes, he's really effing good...
Torq, Ballistics Crafter -- don't underestimate Rocket Sleds! they're like baby throne rooms that also scale our damage cards, often letting us burn the opponent to death with snowballs, Torches, and Warning Shots
Nomnom & Sashenka -- beefs up our fairly fragile units and deals stupid amounts of damage. however, this is our flex slot and they're not a necessity (i ran nomnom in the market originally which worked fine, too). i recommend Crunch, the Hoarder or Pokpok, Rockpacker in their place because we want to keep our yeti count high for wump.
EDIT: been experimenting with Riva, Crimson Blur in place of nomnom and i'm really digging it. riva has crazy high board impact and feels much more proactive. however, the loss of nomnom can't be understated -- we weaken our yeti subtheme, lose board toughness, and sacrifice unit killing potential. overall, though, i think riva is probably stronger because when it comes to gauntlet being proactive is always better than being reactive.

power:
don't cut sigils! they make jekk an absolute house so we need a good amount of them to be able to discard. could also play Mark of the Grove or Mark of the Den over cylix, user preference. Greater Plans sound solid but i don't have them and didn't want to craft them. we play 2 Warning Shot because this deck struggled with power at times but adding just these 2 copies have shored up the power difficulties a surprising amount (they also synergize well with the rest of the deck).

other cards:
i tried Karrina, Hive Guardian but she would very often recklessly commit suicide into their big flyers so we cut her
i also tried Milos, Rebel Bomber but we have too many 3 drops and he just wasn't as good as the others
there's certainly a case to be made for Xultan Ambassador but i like sticking to themes and since he's not a hero he doesn't make the cut!!

market EDIT:
after playing another dozen or so matches with this deck i had an epiphany: a primal market wasn't solving our problems. the things i've been dying to (primarily big endurance units like Skysplitter and weapons like Bloodletter) have virtually no answer in primal. so i swapped to a fire market because it has MUCH better responses to our biggest threats and feels a lot smoother.
Bore to deal with attachments
Ankle Cutter to absolutely nuke endurance and lifesteal units
Factory Quota to put a clock on spell heavy decks and ruin bolster
Zuberi, Outlands Warlord to END. THE. GAME. he is unbelievably powerful and has great synergy with our deck (double damage is stupid good and is a great passive buff to our pingers)
Skycrag Tome to solve power but is mostly a flex slot

Details

Shiftstone Cost
Does not include campaign cost
27,300

Premium Cost
220,800

Influence Requirements
3 2

Power Sources
20 19 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
6 17 17 20 9

Card Types
34 5 15 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]
Buried Memories [Set1105]
Valley Beyond [Set1125]
Separate Ways [Set1155]

Archetype
Aggro Combo

Updated
December 17, 2024

Added
December 16, 2024

Views
175

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 17, 2024


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Comments

241ackerman Eternal Version: 24.10.02
Factory quota is trash, just run nomnom in the spot and riva in the main. I played with the primal market version and went 14-0, I don’t think primal market is bad but your card choices were not good as everything was unit interaction, for a primal market you want a negate, a piece of card advantage, and a way to deal with attachments. I’ll give the fire market a go.