Get to masters easy with this list.
Every power card in the deck is TIME so to help get
Alhed Ascending to 8 Time.
Every card besides
Patrice, Your New Home is lower cost then her, so she always gets nice target.
Best targets are usually
Riftfeeder Wasp or
Worldbearer Behemoth or
Alhed, Mount Breaker
Loyal Hercules is probably the next card I would want, since it gives even more units.
And if you have
Alhed Ascending then basically all attacks have DECAY so if enemy blocks it will cost him either way.
When you attack with
Worldbearer Behemoth keep in mind that it will boost
Riftfeeder Wasp at the same time. And sometimes it gets 8 Time so
Alhed Ascending gets buffed even more.
Alhed, Mount Breaker is just a silly card, if they cant remove it, they will have problems rest of the game.
And its supernice with
Patrice, Your New Home since it boosts recruit targets.
Not much to explain, but if you can turn 1 play +1 power.
And turn 2 can do
Auralian Supplier then its 2 card draw and the rest should be smooth sailing.
Dinosaur Nest decent card, good early game, and good late game, since it boosts
Alhed Ascending and
Worldbearer Behemoth or have a lot of random 3/3 are not bad either. Even won some games with just 2-3 silly Dino Nests alone... RNG logic.
So why are some cards not 4 versions of?
I was lazy, I dint own them, so if you want to craft or have 4 of some cards, go for it.
Tocas, Waystone Harvester should be at 4.
Loyal Hercules and
Sive, Desert Herder are just fillers that are nice, and can be replaced if you don't have or want. But I feel they are doing really good work.