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Jennev Aggro

Throne Deck By
IlyaK1986
IlyaK1986+0568
The Great Parliament // Owls and Dragons

+7

Cost Curve

Type

Faction

Information

So, decided to put this list together to investigate a deck that should theoretically exist.

Here's the logic: we just got resolute monk and Cykalis. These are signposts for aggressive time-based strategies. Furthermore, we just received support for the Jennev 3F, with display of instinct being cheap, above-rate (1 power for 1 damage) burn that doubles as a negate if necessary.

Furthermore, Jennev has access to an assortment of extremely efficient interaction (torch, permafrost, equivocate, display of instinct).

And we all know how good Champion of Fury and Vadius are for aggro strategies.

So, description of curve:

2 drops: Champion of Fury and Dusk Raider: no explanation needed--Skycrag's been showing us just how good these cards are for as long as they've each existed. Resolute Monk: while I would have loved not risking getting picked off by snowballs from jotun hurlers in Howling Peak control decks, teacher of humility is 68% to have TT on 2. Essentially, it's teacher or Champ of Fury and Vadius. Furthermore, if resolute monk *doesn't* immediately get picked off, he's swinging in for 5 overwhelm, which is just stupidly high from a 2-drop.

3-drops: Jennev merchant has shown us just how good she is in aggro strategies by providing a unit resilient to removal, and Vadius is well, Vadius. In this deck, however, he's a bit weaker than in the standard skycrag shells due to lack of shogun's scepter, which may be a better card than Darya in this deck.

4-drops:

Cykalis: so here's the thing--people trying to force Cykalis in a time-heavy shell *might* have some success with him in Combrei, but the thing about him is that he's similar to bandit queen in that his power level is directly proportional to how much work you've put in *prior* to playing him with your other cards. When your 2-drop only hits for 3 (teacher), and your 3-drop doesn't stick because it gets torched or snowballed (people who play False Prince in this meta are just nuts), Cykalis just won't do that much work. However, if you have your opponent on the back foot already and jam a Cykalis in their face, they're going to feel it.

Darya: well, I already had 4 crafted of her on day 1, and the fact that she gives you a contingency plan for using up **six** power while being playable on turn 1 or turn 4 is terrific. The card's so versatile, though in the few games I've played, I haven't drawn her yet. However, if you look at the three mighty strikes and shugo standards in the deck, if you untap with Darya, that represents 14 deadly overwhelm damage from a 7/6 with shugo tactic, or 7/8 with an amplified mighty strikes. For those that don't remember when champion of chaos was a 5/5 deadly overwhelm at full influence that was still an excellent play on turn 4, the fact that you can just remove more than half of a player's starting life total with two cards seems fantastic. However, I will admit that Darya's initial body is defensively statted, so if others think that devoting her slots to something like Shogun's Scepter may be the way to go, then by all means, have at it. If you don't have Darya, I'd recommend replacing her with Shogun's Scepter.

Interaction Suite:

3 permafrost (4th in market): you're a primal aggro deck, this piece of super-efficient interaction is one of your reasons to do that.
4 torch: duh.
3 equivocate: the faster of a deck you are, the closer this card is to an unconditional kill spell for 2. When this deck can goldfish by turn 4 (dusk raider -> berserk champ -> berserk cykalis), and where Darya + combat trick is involved, readily kill by turn 5, equivocate is pretty close to a kill spell. Those that played TJP midrange (another deck should probably be seeing more play right now, even without any new support outside of Jennev merchant from *last* set and no support whatsoever *this* set) know just how obscene equivocate is.
3 display of instinct (4th in market): basically the sign post to be in Jennev (FTP). 4 damage for 3 power is only beaten by torch in efficiency, and the fact that you can turn around and use it as a negate is awesome, and in very rare situations (I imagine), use it to bring back a charge unit with berserk (instead of just negating the spell).

Combat tricks:

Mighty Strikes: it was a combination of this, pummel, and bottoms up. For the record, bottoms up is stronger than flameblast on a pure damage rate. You get 2 damage for 1 power, 4 damage for 3, 6 for 5, and so on, and given that this deck runs 12 overwhelm units (monk, champ of fury activated, Cykalis), you have a good shot at getting through unblocked. However, I think its *in* combat applications are much more narrow, and given that this deck doesn't have much in the way of evasion, I decided against it. Pummel also seems like a good choice, and I won't fault people for going with that. However, mighty strikes gets my nod because for 2 power, it's somewhat close to rampage (exception being you can't use it with Vadius to kill a titan, but you have DoI and torch for that, if you didn't already equivocate it), but with the potential of amplifying for 4 damage. I think if you don't like mighty strikes, rampage is the way to go.

Shugo Tactic: Combat trick that can be played as a power in an emergency. Completely vomit-inducing disgusting on Darya, good anywhere else.

Power base:

This is basically trial and error with shiftstoned.com/epc's influence chart. Here are the rules I used: make sure you can hit your entire influence base in sigils (FFTTP), put a bunch of pressure on diplo seals (learned this one from team ET), then since you're an aggressive deck, 6-7 crests (not sure the correct number, might even be lower), seats to sigils are approximately a 1:3 ratio--you need 13 sigils for 4 seats to be undepleted is the math I heard from jez2718, and then the rest are banners.

And of course, 4 cargo because it allows you to fix influence, and then get some gas later on. When your opponent is near dead by the time they flip, there is probably a surprisingly large amount of things that can work.

Market:

permafrost and equivocate: this is something TJP blitz players did last set with their blitz decks, so the same logic should apply here.
Gift of battle: I am honestly unsure about this card. Most of your units don't really have the health to survive direct combat and you don't have a lot of health on them, so I can see this being accelerated evolution, jump kick, skycrag scalebreaker, or maybe even a mighty strikes.
Mirror image: again, blitz-inspired technology. Jennev for mirror image, then cast mirror image on Jennev merchant to go back into your market is a very well-known line for aggressive Jennev merchant lists to ensure they don't flood out.
Display of Instinct: ultimately, this is a 3-cost card, and keeping 4 maindeck seems a bit heavy, so I put the fourth in the market to allow you to get reach (or negation) on demand.

Details

Shiftstone Cost
Does not include campaign cost
56,850

Premium Cost
234,400

Influence Requirements
2 2 1

Power Sources
17 12 10 16 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 29 19 12

Card Types
28 4 21 0 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Aggro

Added
December 22, 2018

Views
4,553

Eternal Version
Defiance

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Comments

VaeVictis Eternal Version: 1.42.3
The version I've tested with Zuberi has done well for me. Zuberi is clunky at times, but the rest of the deck carries him. I've even been able to close out a few games that shouldn't have been possible due to Zuberi high rolling me a giant 12/2 or 16/2 double damage Champion of Fury. I should have screen captured them and posted them to Reddit for the lolz, but I was honestly too excited and forgot to.
VaeVictis Eternal Version: 1.42.2
I'm about to test a version of this with Zuberi in place of Darya (because I don't have her) and Rampage over Mighty Strikes, because Mighty Strikes is about to get nerfed to 3 mana. Here's hoping the changes are good enough!
IlyaK1986 Eternal Version: 1.42.2
Yep, mighty strikes is a definite cut now. That said, the Jennev nerf was brutal for this deck I think. But you may be interested in the new levitate.
VaeVictis Eternal Version: 1.42.2
I definitely feel the effects of the merchant nerf. I was consulting ManuS recently about a deck like this and he said he brewed one prior to the nerf but decided to give up on it after the nerf. I still think the deck has the potential to be a tier 2 power level deck though. Casual isn't the ideal place to test, but I managed to face a lot of Rakano Aggro decks there and after a couple dozen games I had a ~75% winrate.
Lazybones Eternal Version: 1.42
Have been loving this deck and was wondering if you'd have any suggestions on if I should craft Vadius or Darya first? and for the one I'm missing what you might sub in? Thank you for sharing this list
IlyaK1986 Eternal Version: 1.42
Vadius if you want to play this specific deck. Darya is the much better card, but not in this deck IMO.
Lazybones Eternal Version: 1.42.2
what about Zuberi instead of Darya?
IlyaK1986 Eternal Version: 1.42.2
4 is the curve-topper slot. You want to be finishing opponents at 4-5, not waiting to draw god knows what.
Lazybones Eternal Version: 1.42.2
What do you think could replace Darya for that final reach?
IlyaK1986 Eternal Version: 1.42.2
It's a fire deck. Take a pick.
Lazybones Eternal Version: 1.42
I thought that'd be the case after rereading your description and went with Vadius. This deck has been amazing to play from Gold 3 to D1
Ninjacan Eternal Version: 1.42
Hey. Just wanted to stop by and say I love this deck, and I hit masters with a similar list. Thought I'd share mine here since it has quite a few changes from your list which I explained in my deck description. https://eternalwarcry.com/decks/details/-dYboh975ho/ftp-burn-masters-12-23-18

Let me know what you think! Maybe give it a try, the games are usually very short ;)
Almost Eternal Version: 1.42
How often do you have the power to amplify mighty strikes? I think the not-amplified version is worse than rampage, longbarrel, or shugo standard. The concept of the deck seems good to me. I've been hit by berserk Cykalis from the nightmaul decks, and can confirm that it hurts.
Ninjacan Eternal Version: 1.42
Longbarrel might just be better. Mighty strikes is probably the worst card, I haven't tested enough to say for sure, but my version of this deck is playing Snowcrust Yeti, and just going t1 yeti and slapping a longbarrel on it turn 2 can go a LOT of damage vs control (which is everywhere right now). And at 4 power it's pretty great against rakano (ideally on a Vadius)
IlyaK1986 Eternal Version: 1.42
I mean the deck runs 31 sources, but you're most likely correct that rampage is better than mighty strikes when it isn't amplified.