Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Triple F Rated

Throne Deck By
Frame_Array
The Queen's Ransom

Work in Progress
+1

Cost Curve

Type

Faction

Information

Specifically teched against removal piles, the goal of this deck is to play enough early value cards to make it to the midgame, then start slamming 4+ cost cards that are independently powerful. Soulfire Drake makes the rest of the deck hard to deal with for control decks after the first dies, and Jekk, Hunted Fugitive is difficult to block for most midrange mirrors. Rebel Illuminator trades for an aggro deck's two best creatures sans aegis, while providing some additional reach against decks that easily deal with x/1s.

Kaleb's Favor and Family Charter are in the deck to improve hand quality, especially for mulligans. Getting to 4+ power is very important for the deck, plus these searchers thin the deck slightly in the mid to late game. Seek Power was cut because the deck flooded out too much with 8 searchers in the 75. Stoneshaker didn't make the cut, as I wasn't having trouble hitting 5 power on time, and it almost never provides good value, even on turn 3. Drawing it late is horrible.

Ornate Katana decreases the effective size of the deck slightly, while offering some additional pressure against decks that sit back and wait to Harsh Rule. Kaleb's Intervention is mainly in to deal with problem relics such as Temporal Distortion or Azindel's Gift, but can also push damage with Jekk or Crimson Firemaw.

I'm currently experimenting with Crowd Favorite as a value 6-cost, since most of the time it's a 5/4 that draws a card thanks to Katana. I looked at putting a couple more weapons in for additional utility, but most don't seem to be great in this deck under nearly all circumstances. Tripwire Grenadin has been insane against aggro/token decks as an effective 2/2 body that pings an x/1 upon entry. Best case, you get three of your opponent's 1-health units with it. It also pops Bait.

For budget considerations, aside from Crowd Favorite mentioned above, cutting Soulfire Drake for more Bait or Pouncing Drake will make the control matchup somewhat worse due to missing out on charge value. Outlands Brute would also work, but matches up poorly against x/5s, which are popular in Feln decks.

Other cards under consideration are Cloud of Ash to end board stalls and other mixtures of burn spells/units for additional reach.

Details

Shiftstone Cost
Does not include campaign cost
41,900

Premium Cost
158,400

Influence Requirements
3

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 16 12 14

Card Types
35 8 11 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]

Archetype
Midrange

Updated
June 29, 2018

Added
June 2, 2018

Views
929

Eternal Version
The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 29, 2018


Advertisement

Comments

Frame_Array Eternal Version: 1.35
Some updates after revisions: this is one of the best tempo decks I've played in Eternal. Tripwire Grenadin is insane in about 75% of matches. Kaleb's Intervention has been one of the sketchier includes, but will be out once Cinder Yeti gets replaced by the F merchant with Bore in the market. Katana makes Tripwire hilarous against unitless decks and forces blocks on Illuminator. Firemaw is good, Bait is good, Jekk is good. I haven't seen Crowd Favorite enough times to pass judgment, but it's usually a redraw late game, which is the point.

Flash Fire moving to the Market may mean cutting the 2 maindeck, but I'm unsure. It has been necessary removal in some games for big threats. Maybe Oblit will make it back in. Groundbreaker seems to be working out as well. You can't always trigger spark when trading aggresively against aggro, but a 3/6 is usually a good enough wall against those decks. Against slower decks, it's almost always an effective 6/6, and special note goes to Tripwire and Illuminator for essentially ensuring spark when you need it most.

Market, when released, should be: Fire Sigil, Bore, Flash Fire, Cloud of Ash, and a big threat.