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Feln Crowdren

Throne Deck By
CaptainTeembro
CaptainTeembro+0985

+38

Cost Curve

Type

Faction

Information

https://i.imgur.com/gzuzgiw.jpg


Let's start by addressing the elephants in the room:
Is Feln Cauldron a "meme card?" Yes, yes it is.
Is Feln Cauldron a terrible card? Honestly, it's not as bad as I used to think it was.
Is this deck viable? I'd personally rate it at tier 2 right now.

While working on my video I did a lot of extensive testing with this deck, and I've come to the conclusion that if you play it and focus on Feln Cauldron, then you will lose. If you pilot it like a Scream deck, you will win much more often.

The idea behind the deck came from Feln Cauldron and Acquisitive Crow, where I was curious if Eternal's system of RNG spell distribution could create as many "that's so bullshit" moments for my opponents as it does in the entirety of the game that is Hearthstone. Acquisitive Crow had those moments especially. The 1 power spells in Eternal are quite powerful. Yes, some of them are ones you don't exactly want in your mainboard, but if they are generated for free, they can have a huge impact, as no opponent can truly play around a randomly generated Pummel in a Feln colored deck. As for Feln Cauldron, when it was able to be activated I'd found two things to be true. First, half of the time Feln Cauldron was activated after I was already in a comfortable board state. This usually occurred if I managed to pull off an early Gorgon Fanatic infiltrate so I could have card advantage. Secondly, the other half of the time Feln Cauldron activated was when I was behind in a game and was using it as a last ditch effort to deal with my opponent or close out the game from my end. In the end, 87% of the games where Feln Cauldron was activated, I won the game.
https://i.imgur.com/IUAqoVM.jpg

Now, this does not mean that Feln Cauldron will give you an 87% winrate if you focus on activating it. On the contrary, you have to learn and know when you should and shouldn't focus on Feln Cauldron. This is the hardest part of the deck to learn. To help you better understand, I made this chart:
https://i.imgur.com/VAbWMAg.jpg

The most important tip is to know the best way to improve your boardstate at all times. If you'd like an example of what I mean, click here. In this example, Locopojo is trying out the deck and his opponent just skipped their turn. On his next turn, Locopojo proceeds to use his merchant to grab Feln Cauldron from the market. While Locopojo certainly has card advantage, the Champion of Cunning was the best play he had in that situation as it would guarantee that on his next turn he could play a threat that would require two answers from his opponent to deal with. On his next turn, he ends up drawing a Champion of Cunning from the deck, but still proceeds to play the Feln Cauldron.This gives the opponent an empty board and a free turn to play Azindel's gift. Had Locopojo gotten the Champion of Cunning from his market, even though he would have still ended up getting Azindel's gift used on him, his final boardstate before it activated would have been 2 champions of cunning and he could have used one of his excavates to set up his next turn. In one choice, his game went from seemingly winnable to certain defeat.

Now that I've gone over Feln Cauldron, let's look at the rest of the deck. Nightfall is a huge part of the deck, as it allows you to set up your card combos. The nightfall itself allows you to draw an extra card, helping you maintain card advantage or dig for key cards such as Scream, Gorgon Fanatic or Champion of Cunning. At night, Dusk Raider gives you the chance to give some of your cards Berserk. While at first it doesn't appear to affect your game plan very much, being able to have a unit with Berserk on an empty board is enough to force your opponents to waste removal on them or help you push in for that last bit of damage. Darkveil Agent is an early enough drop to help push in some early damage, but it also has the benefit of being able to help protect your Rindra or Ripknife in the mid game. If left unanswered, Darkveil can constantly refresh the Aegis on your unseen, meaning that unless your opponent always has 2 removal spells in hand, then your units could be left unanswered.
https://i.imgur.com/9a1GML5.jpg

When I first started working on this deck, mono time decks were huge and so I opted to run with 3 copies of Annihilate. However, Icaria and Shimmerpack decks have been gaining popularity lately, so be open to swapping Annihilate out with Rindra's Choice if you see a lot of multicolored decks on the ladder.

Daring Pioneer is a card that I find to be very underrated. While it's true that she can die to a Seek Power, she can also be used to help protect your board state. As an example, if you know your opponent's main removal spell is Harsh Rule, Pioneer makes it so that your opponent would have to waste one spell before playing Harsh Rule (this could also delay Harsh Rule by one turn as well, buying you extra time). You can also play her before playing Haunting Scream so that your screamed target is much more protected. This can nearly guarantee that your Gorgon Fanatic, Berserked Rindra or Acquisitive Crow can get in and hit your opponent for maximum value. Another cool interaction is if your opponent plays a spell on one of your units with Aegis and Daring Pioneer in on the field, Pioneer will die but your unit with Aegis will still have Aegis. So, as an example, if you have a Champion of Cunning (5x primal influence) out alongside Daring Pioneer, it would take your opponent 3 removal spells to get rid of the Champion of Cunning.

While the deck has an aggro-midrange focus to it, it is also wise to know when to hold back your cards and not to just "all in" your opponent. If your opponent is playing a control deck with multiple board wipes, it is best to not throw everything on the field at once. Instead, bait out their removal with snowball cards like Darkveil Agent, Crow or Gorgon Fanatic and proceed to beat them down with Screamed cards or Champion of Cunning. While playing against a control deck, you can also prioritize Feln Cauldron more than if you were playing against a midrange deck, as you'll have a lot more dead cards in hand to safely get rid of.

Details

Shiftstone Cost
Does not include campaign cost
46,400

Premium Cost
198,400

Influence Requirements
2 2

Power Sources
20 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 29 22 8

Card Types
32 7 15 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Aggro Midrange

Added
August 18, 2018

Views
11,792

Eternal Version
Balance Changes

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Deck URL

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Comments

svrQQ Eternal Version: 1.37.4
I'm experimenting right now with replacing the Cauldrons with Feast Callers I think the deck might be much stronger actually but way less meme-y.
DaegeR Eternal Version: 1.37
any video on the actual battles?
CaptainTeembro Eternal Version: 1.37
While the video I made was a montage of some of them, I highly recommend you check out Krymsonkyng's twitch and look in his videos. There are two of them that have a lot of great gameplay moments with this deck.
CaptainTeembro Eternal Version: 1.37
While the video I made was a montage of some of them, I highly recommend you check out Krymsonkyng's twitch and look in his videos. There are two of them that have a lot of great gameplay moments with this deck.
Gregorious Eternal Version: 1.37
Your video on YouTube is very well edited! So is this guide.
QueenZiga Eternal Version: 1.37
Make Feln great again!
HooTie Eternal Version: 1.37
So much effort. Very nice. Hope you post more. Subbed you on YouTube
Crystaljoestar Eternal Version: 1.37
Holy hell....this deck is SO.MUCH.FUN.
the crow is just game winning if it sticks long enough
the cauldron provides sinergy for scream targets
same with dusk raider
it's just surprisingly solid,doesn't look like a meme deck at all,congrats =D
flippyflop Edited Eternal Version: 1.37
windmill slammed upvote for the detailed guide alone, also very happy to see more feln cauldron memery ;w;

out of curiosity, are you happy with 3 copies of maindeck cauldron?
in the jank i've been trying lately, i've found myself leaning more towards 2 (and one in the market)
CaptainTeembro Eternal Version: 1.37
After I got done with all of the testing and watching the games from the other players that so were so nice to record footage for me as well, I'd agree with maindecking 2 with keeping the third in the market. I don't actually think Cauldron is a bad card anymore, it's just a situational one where you need good timing for it to work out for its full potential (though I do think it needs a slight buff like needing to give you 2-3 life for each discard).

With that being said, I'd replace one copy of Cauldron with another Dusk Raider or Daring Pioneer, in that order. Nightfall early on is crucial for this deck a lot of times, and having an extra chance to giving your Champion of Cunnings or Rindra Berserk could be very beneficial, whereas I've always liked the protection that Pioneer can give a primal deck.