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[#1 EXP Masters] Shadow Prism Jekkslayers

Expedition Deck By
JTJag

+14

Cost Curve

Type

Faction

Information

https://steamuserimages-a.akamaihd.net/ugc/1281786384773542405/8A00C304A118FD0EAED5D3EE585FF29F3BD335EE/


Alright, this is the deck that got me through the ladder and landed me at Expedition #1 a couple days after Argent Depths' release, and still has me handily in the top 25. It's a shadow-heavy build, which shouldn't be surprising considering the number of tools Shadow has gotten recently. It differs from other decks in the archetype in a few important ways, however.

Most of these differences are a result of this deck's inclusion of Prism Golem (here in the decklist represented by Worldshaper's Staff, as Prism Golem's card ID seems to be broken currently. Many of the shadow decks running around at the moment are built around the combo of Karvet, Redeemed and Severin of the Dark, or splash a second color (Xenan and Feln seem to be the most prevalent of these currently running around).

This deck takes advantage of Prism Golem, no longer restricted to a high-downside weapon, giving it another 5/5 for 3 to join Marionette Cross. And without Cross' downside at that! The real MVP of this deck, however, is Spiritweaver. It smooths hands out early and gives you tons of breathing room by giving most of your units lifesteal. This is a deck designed to race enemies down fast, leave them at a low health total by the mid-game and then punch your way through their defenses to finish them off. It is very, very good at this.

The combination of a high volume of early 5-health threats and abundant lifesteal makes this deck a nightmare for most Jekk, Mercenary Hunter-centric decks, thus the name.

Impending Doom and Feartracker take the place of Eremot and Karvet respectively: Doom gets benefits from Spriitweaver unlike Eremot, and Feartracker is good at grinding down the opponent's health total to close games out (and doesn't make Prism Golems worthless).

The 2x Makkar's Quiver and the market Midnight Hunt are responsible for closing out a ton of games: by the endgame they can give you 10+ extra attack and result in a flash kill. If you have board control and a clear lane to the opponent's face, Hunt should be the first thing you market 100% of the time.

The Vows are in here to thin your deck as fast as possible, improving your average draw as the game progresses. There's no reason for this deck to go over 9 power, and usually it doesn't. And thanks to Spiritweaver and the lifegaining resiliance she lends the deck, the damage you take is usually almost entirely irrelevant to the result of the game.

The two Damara, Deft Saboteurs are mostly here to steal time decks' Grodov's Burden and make them mad.

The power fetching and removal can be adjusted to your specifications: Beseech the Throne could be either Vara's Favor or Wrath of Caiphus, and the Deathstrike could be all sorts of options.

Everything else is pretty self-explanatory, I think. Have fun!

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
29,550

Premium Cost
212,000

Influence Requirements
6

Power Sources
13 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 38 8 12

Card Types
26 7 22 0 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]

Archetype
Midrange

Updated
June 30, 2020

Added
June 26, 2020

Views
5,112

Eternal Version
v20.06.24 - Argent Depths

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 30, 2020

Comments

ACYD Eternal Version: 20.06.26
I took out the shadow symbols for amethyst monument. It auto thins and the 4/4 lifesteal fits right in.
snekyboots Eternal Version: 20.06.26
I wish I could use that in expedition but unfortunately amethyst monument isn't legal in that format :(
RoninX Eternal Version: 20.06.26
Great deck, but the symbols aren't worth the depletion drawback when everything in the deck makes shadow influence. Most of the time you can playing around it, but I've literally never had the the extra shadow matter (though I acknowledge it could happen) - but I've lost games where I needed to rip an untapped land and instead drew a symbol.
JTJag Eternal Version: 20.06.26
I run the symbols mostly to get the market online at turn 3, though it juices up devouring shadow too. I acknowledge that it's possible it's not right, power management isn't a strength of my deckbuilding.
Stevercakes Eternal Version: 20.06.26
Sorry about the Prism Golem, it was a token card previously and I didn't know it became a collectable/deck buildable card now. You should be able to update the deck with the Prism Golem now!
Dogger Eternal Version: 20.06.26
Nice deck, just got me to diamond......:)
magisx Eternal Version: 20.06.26
I'm not seeing Prism Golem in the decklist, however it is listed in the description of the deck...so I was wondering if I am missing something, or if it is suppose to be swapped out for another card?! Any clarification would be greatly appreciated. Thanks.
elfodd Eternal Version: 20.06.26
check worldshaper's staff
magisx Eternal Version: 20.06.26
AHHHH I got ya...thanks for clarifying! I was accidentally looking for the Prism Golem card (in the decklist)....I'm dumb, haha.
JTJag Eternal Version: 20.06.26
Yeah, for some reason Warcry isn't letting me list the actual Prism Golem in my decklist. You'll have to manually swap the Worldshaper Staffs out for the actual unit. Or don't, it certainly makes the mirror more entertaining for me.
Jaxxis Eternal Version: 20.06.26
Thanks for getting my lousy keister into diamond. :)
Ravager Eternal Version: 20.06.26
Why the vows over sigils? Is taking damage worth the thinning?
JTJag Eternal Version: 20.06.26
I updated the description to give my rationale. In my opinion it definitely is, this is a deck that has to get into topdeck mode to win frequently, and your odds of pulling a win condition improve significantly when you've ditched 4 or 5 shadow sigils. The damage is also almost entirely irrelevant in the vast majority of games because Spiritweaver is amazing.
Ravager Eternal Version: 20.06.26
Makes sense. Used this deck for the last few games I needed to get out of D1, went 4-1. My loss was to a mirror who pulled a lot more removal than I did.