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Master[y] of Gauntlet

Gauntlet Deck By


Cost Curve




Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 2

Power Sources
23 16 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 28 11 19

Card Types
24 6 25 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]
Promises by Firelight [Set1007]
Shadow of the Spire [Set1087]

Tempo Combo

June 10, 2020

June 3, 2020


Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 10, 2020


Abednegogogo Eternal Version: 20.06.02
This is a really fun to play, explosive deck. Thanks for sharing. (I also swapped out contract for suffocate which I find more reliable.)
Watermelon Eternal Version: 20.06.02
Alright alright I'm convinced :)
and thank you <3
Thorketil Eternal Version: 20.06.02
I enjoyed the deck, thank you. After my 6th match I came to post a ty and saw @Reyemile 's comment and your reply.
I also found Open Contract awkward so I pulled it and put in market in place of Suffocate.I went down 2 Colony's for the Persuaders then added the Kuros and 2 Makkar's Quivers by dropping 1 Endra. I like having her in the deck for ping damage/light removal and I never get to play her anymore :P
Watermelon Eternal Version: 20.06.02
Thanks for the reply. It's weird both of you didn't like the contract. maybe I should try suffocate in main and contract in market as well.
Reyemile Edited Eternal Version: 20.06.02
I live the basic concept of this deck. Turbo mastery has some real power behind it. But ithad some issues, so I made some changes.

-2 Tota Colony, +2 Kaleb's Persuader

Another very fast way to Mastery, plus a way to ruin our deck and get sigils in hand for Jekk. Tota Colony is powerful but it comes down late and we’re hopefully already combo’d off by then.

-4 Endra, +2 Kuro, Champion of Makkar, +2 Burningcore Drake

Endra underperformed. Hitting her Mastery left me with a bad Jekk that didn’t draw any more cards. I went 2/2 here because the void rebuys and treasure cache are useful at different times, and most games you’d much rather have one of each than two of either. Also, Burningcore makes Cozin very slightly better.

-4 Open Contract, +3 Spiteful Strike, +1 Jekk

Most of the time that I was casting Open Contract it was to remove a defender that Strike would have dealt with, and a lot of games came down to a few points of life that Strike can steal back. Plus, more ways to cheat Mastery is more gooder (though Strike does not get Kuro or Drake to Mastery any faster, unfortunately). The extra Jekk is there because 7 felt like a good number of tricks, plus Persuader gives us infinite fuel

Market: -1 Suffocate, -1 Spiteful Strike, +1 Open Contract, +1 Bottoms Up

Contract isn’t a strict upgrade to Suffocate, but it’s generally more versatile. I haven’t actually played a game where Bottoms Up mattered but it looks sweet, and I think it’s the best remaining 1-power attack buff.
Watermelon Eternal Version: 20.06.02
Thanks for the reply
I fully agree about endra and kaleb's persuader. I'm not sold on the 3/1 dragon so I'm gonna stick to the tota colony instead of it. About the open contract: I like it's efficiency at removing key pieces that might lead to frustrating scenarios. I'm also running 8 activators (10 now with the persuaders) so I don't want to have too many similar cards in the main deck. Also, Strike gives +2 but we want +4 for most of our explosive masteries. I agree on the life gain thing it's realy sweet but I think it's better to accept the inherent risk and trying to combo off asap before life starts to matter.