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Even Reweave Combo (Top 5 Masters)

Throne Deck By
rewind

+12

Cost Curve

Type

Faction

Information

I'm honestly surprised by how strong this deck feels. Started off as a way to build around golem, but then I decided to add more combo pieces. Peaked at rank 3 of masters last month.

Core deck choices:
The main combos is reweaving a 2-drop into auric reclaimer while a sword of the skykingis in your void to get a fast 8/8 weapon. You can do it about half the time by turn 5 or 6, but even if you don't get out a fast sword you can grind out the late-game by playing giant relic weapon into giant relic weapon. Obviously the times you do get like a turn 3 sword, the game pretty much ends.

Sporefolk and chairman's contract help mill cards into your void, while back-alley delinquent can get a sword out of your hand and help protect against relic hate.

Even handed golem another key component of the deck. It's a two drop to sack and really helps dig for combo pieces. You can also search for a golem with reweave, which is great against slow decks like hooru.

Last chance is also great, usually grabbing a golem for extra draw, but it can also get reclaimer for more giant swords, or vara for lifegain. Plus with all the milling in the deck, you usually have good options.

Other choices card:
You're playing shadow, so 4 Vara, Vengeance-Seeker is a given. Stormhalt knife and Nullblade are back-up relics that you can reclaim, plus they're good against aggro and reanimator respectively.

Removal can be altered based on what you expect to play against, although desecrate is so powerful I'd imagine you'd always want 4. Avigraft is mostly for hooru to shutdown Svetia's Sactum, but it also gives you outs against token strategies.

Other Tech choices
Memory Dredger: Cool card to get back your golems, but its body was just too small and it died just too easily.
Regent's tomb: great against slower deck, but I thought the hooru matchup was already good enough, and its pretty bad against aggro.
End of the Story: Seemed too slow, but may help the paraxis matchup.

Matchups:
Stonescar: I think this is actually a pretty good matchup surprisingly. I thought it would be tough because of all the burn they have for you relics, but the decks is mostly about playing haymaker units, which you can pick off with spot removal early, then start two-for-oneing them with weapons in late game. Relic weapons also act as life gain, plus if they don't answer your Vara you pretty much win. Highway man can be annoying if the charge in and kill your weapon, but your two drops can often block it. Eclipse dragon is the scariest card, so hopefully you'll have an annihilate for it.

Hooru Control: A pretty favorable matchup as well. If you get an early sword, they pretty much have to vision it asap or you'll just kill them. Svetia sactum is the scariest card they have, so sabotage it or save your avigraft for one its tokens to shut it off. As long as sanctum doesn't kill you, you should be able to just smack them with giant weapons.

Praxis: This can be a tough matchup. They have a bunch of charge units for your weapons, heart can out value you, Tocan shuts down reweave, and darya can kill you out of nowhere. If you don't get off an early sword, your best bet is to one-for-one them until you get a vara down that they can't answer.

Jenev: Much easier matchup than paraxis. They're just a lot slower, with a lot less charge. Zal-chi is probably their scariest card, but you also have to play around their displays and kaleb's choice.

Mono-Fire: So much charge. This matchup is all about vara, so just pray you draw her. Knife is pretty nice too.

Details

Shiftstone Cost
Does not include campaign cost
33,100

Premium Cost
209,600

Influence Requirements
2 3

Power Sources
15 16 12 6

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 30 18 10

Card Types
18 12 20 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Combo

Added
June 2, 2019

Views
7,249

Eternal Version
Dark Frontier

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Deck URL

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Comments

Scarecrow9black Edited Eternal Version: 1.46.6
I just played against a version of this deck that had several Bandit's Flail that we're buffed up to 8/8. Is there some way to buff weapons in a deck without playing a card? I constantly checked their void all game and never saw any card that would buff weapons like that.

Edit: Spoiler alert I lost after clearing his 4th 8/8 weapon and he proceeded to play the 3rd Sword of the Sky King.
rewind Eternal Version: 1.46.6
The weapon created by auric reclaimer is called Bandit's Flail (which is confusing since bandit's flail is already a card in the game). It was likely an 8/8 because there as a sword of a king in the void.
Scarecrow9black Eternal Version: 1.46.6
Ah that explains it! For some reason every time I read reclaimer the create option was replaced by play the biggest from the graveyard.
Psychotronic Eternal Version: 1.46.6
I built a bunch of different Sword Reanimator decks when this set came out, and I kept running into the same problem. An early Sword of the Sky King isn't that good considering how many resources it takes to produce the thing. Midrange decks just keep eating up swords. I can't argue with your success, but this is really similar to one of my builds, and I just never got the same results.
rewind Eternal Version: 1.46.6
I think I realized that I shouldn't focus on an early swords as much, since you're right, if you fizzle out after one sword it's not even guaranteed a victory. I honestly rarely get a turn 3 or 4 sword. Instead the deck is more focused on grinding out with multiple swords, there have been games where I had to go through like 4 swords before winning. I think golem helps a lot with this, since it lets you draw a lot of resources for those long games.
VaylinArcher Eternal Version: 1.46.6
After playing a few games with this, I ended up having to add End of the Story. If your opponent has a bunch of cheap units they can keep playing, it was impossible to get through for lethal...in particular, other Even Handed decks. The deck is a blast to play and often gets many "You have to be kidding me" emotes.
skayleef Eternal Version: 1.46.6
yes please fill up the ladder with this.
Thatresolves Eternal Version: 1.46.6
thinking of covering this on the channel tomorrow, any changes youve made recently and not put here before I start working on it ?
rewind Eternal Version: 1.46.6
Cool! This is my most current version, although I am seeing mono fire more often on the ladder, but there's not much I can think any real change other than adding in another annihilate.