Hello internet - this is my take on Temporal Control, which've taken me to Masters.
Comparatively to a lot of other Temporal Control lists I see, mine focus on winning with
The Great Parliament, instead of something like sword of the sky king or the likes - essentially its a modified Owl Ramp list.
Work In Progress;
Matchups - and how to play them;
Agro: By far the hardest matchup, playing against Agro is all about stalling. You got the tools for this, in the form of
Lunar Magus,
Combrei Healer and
Lightning Storm and to a degree
Harsh Rule; its mostly about drawing them.
Mirror: This is usually in your favour;
Unseal's and Cobalt Waystone means that they can't
Channel the Tempest, and
Unseal's likewise provide protection against
Harsh Rule.
Wait until you both got enough mana and an
Unseal before playing your big cards, generally speaking. Getting your
A New Tomorrow countered sucks.
Don't be afraid to
Channel the Tempest their face, even if they got Aegis on, just for the card draw, and
Celestial Omen for either
Temporal Distortion,
Channel the Tempest,
A New Tomorrow or Aid - slow and easy wins the game, and if you get a 5 owl
The Great Parliament off, and then the turn after counter their
Harsh Rule, you are almost always going to win.
Feln Control: This matchup can go both ways. Always sit on an
Unseal to protect against
Azindel's Gift. Getting a
Rain of Frogs off on a Champion of Cunning makes your life infinitely easier, but if that isn't the case the game isn't lost; sit on your
Lightning Storm to pop those Aegis and then
Harsh Rule.
Defensive
The Great Parliament's are also gold here; if you get a
Temporal Distortion down you can instant speed Parliament -> block anything with the two owls and kill it. For that matter, usually just playing a
The Great Parliament once you hit 8 influence can stall of an attack a turn or two.
On a last note, don't be afraid to
Channel the Tempest their face so you can make an opening for
Rain of Frogs, if they still sit with cards in hand; usually, the disruption is worth more than the damage. If they are just topdecking, obviously do it the other way around.
Midrange; Another rough matchup, playing against Midrange is targeted threat removal to a much higher degree. Don't be afraid to
Harsh Rule a single big threat, but look at the situation - sometimes it might be worth it to wait another turn.
Channel the Tempest is targeted removal in this deck, much more than any other matchup - never use it face unless you already got a
Temporal Distortion down, there are no cards on board and you have nothing else in hand (or likewise scenarios).
Armory: The bad news is, you're probably fu..ed. The good news is, you actually got answers for their decks. The bad news is, they only take you so far.
Usually, you want to
Rain of Frogs Icaria, the Liberator or, if they don't have her in hand,
Harsh Rule, followed by their finishing weapons.
Icaria, the Liberator is just too much of a problem otherwise (again, with the exception of instant speed Owls - and even then
Harsh Rule is a problem), and the opponents Relic Weapons aren't that big of a thread if they can't clear the board with
Harsh Rule; then they have to go through all your owls.
Conversely, if they sit with a big weapon in hand and get a rule off, there is nothing you can really do; even if you get a Fast Spell speed
The Great Parliament off, they can't block Relic Attacks to the face like Ambush units.
Is there replace a for Lunar Magus? What do you think about -4 Lunar Magus -1 Find the Way (because I think 3 is too much) +2 Wisdom of Elders (I like card draws) +3 Seek Power (which I think is almost essencial por getting that good power base).
Cutting 1 Find the Way and adding 3 Seek Power would certainly make sure you screwed less, though it would also mean more empty draws lategame. I would maybe instead just go with 4 Seek Power - cut down a Magus or two and maybe throw in a Wisdom.
If you try it out, let me know how it goes ^.^
And yeah, in-game is HappyNap+6852. Shoot me a messege tho, if you want to see the deck play out, else I might be playing Jank
Other than that I think giving free cards to a deck that dumps everything in the board is a bad idea.
Nightfall is a hell of a drawback and people will experiment with it all and eventually remove all those cards from their decks.
Nightfall played by the opponent feels like a Wisdom of elders at 0 power. You end up with +1 cards.
(lose 1 gain2 vs gain 1)
Thanks for the feedback