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Fevered Rampage

Throne Deck By
Miygo

Work in Progress
+1

Cost Curve

Type

Faction

Information

This deck is all about getting a creature down that gets stronger when you cast spells, giving it overwhelm, and swinging in for huge damage. Sindoks and North-Wind Heralds follow up in the air and hopefully finish your opponent off. I'm experimenting with the numbers on Kennelmaster and Kaleb. Please help me out with some constructive criticism!

Details

Shiftstone Cost
Does not include campaign cost
41,600

Premium Cost
172,800

Influence Requirements
2 2

Power Sources
13 12 4 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
32 16 8 10

Card Types
22 0 28 0 25

Archetype
Aggro Combo

Added
March 13, 2018

Views
804

Eternal Version
Dead Reckoning

BBCode For Comments

Deck URL

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Comments

ScoreWin Edited Eternal Version: 1.29
Wisdom of the Elders is too expensive for this deck. Consider Strategize.
I would also run Jump Kick over Trail Stories as you are not gaining much benefit from it considering the idea is to penetrate with evasion (Overwhelm + Flying) multiple times rather than just one all out swing.

My Build = p_wSQbaidFY
Suggestions:
-4 Trail Stories
-4 North-Wind Herald
-4 Wisdom of the Elders
+4 Yeti Sage
+4 Jump Kick
+4 Strategize or Trailblaze
TickleMyPelvis Eternal Version: 1.29
With North Winds and Sindok, wouldn’t unstable form not be great? Also because it has echo when you ultimate kaleb it gives you an extra card.
ScoreWin Edited Eternal Version: 1.29
I actually think that the North-Wind Heralds are sub optimal in this deck. NWH is great for going wide or for comboing with Unstable Form, however this deck is already very tight and can't support the Fevered approach AND the Unstable Form approach. I would rather see Yeti Sage leveraged as he gives you a spell and the Double Damage synergizes great with all of your temporary increases.

Yeti Sage + Rampage = Turn 3 Sindok, Rage Incarnate.
Miygo Eternal Version: 1.29
Unstable Form is super interesting, and it would be really good with the kennelmaster tokens as well. Some potential downsides I see is that it can't be used effectively the turn I play one of those two cards since their cost is usually 0. I also really like having fliers. Any ideas what cards you would remove to add them?