This deck is based around the new, incredibly fun, Shadow of the Spire card Vorlunk Corps
The card's strength is it's invulnerability when attacking, so to get the most out of it we combined with Dying Sun Tapestry
to keep the gas going. Cheat it out with an Avigraft suite, and one-offs of Adjudicator's Gavel
for the recursion matchups and Electrostatic Distortion
for the armory matchups. Parul's Choice
being CRITICAL for tutoring these cards or giving Vorlunk Corps
and the following cards fast aegis against burn. Shen-Ra, Unbreakable
is not essential but is basically Vorlunk Corps in a smaller/quicker package. If you're able to get her out turn 1 followed by a cheated Dying Sun Tapestry
turn 2 you are in a great place. Aali, Champion of Kodosh
puts in solid work as well from the synergy with Tapestry. Giving her the +1/1 and Aegis on top of that from Paru's Choice will give her flying. Her silence effect the answer we look for those pesky units with passive abilities.
is great as well, shutting out all weapon matchups including Exalted abilities!!! Had to cut one down to include Strange Rider
to help tutor for our relics. His exhaust ability is also very nice with Tapestry since you can use it on him without having him do that first attack.
Touch of Purity
is great to put on Shen-Ra and the rest of the 3 drops and Vorlunk in hand. It is a critical piece of this deck for stabilizing against the aggro matchup.
To capitalize off the of cursed relics we have the Permafrost
/ Archgryffyn Patriarch
suite, and the inclusion of Forbidden-Rider Outcast
who also has a small chance to get Tapestry out for free with Curse of Loneliness
. Inflict Conscience
is a flex spot and while I haven't gotten much use out of it yet, I like the removal option and how it keeps Parul's Choice open in late game.
MARKET Vision of Austerity
for relic removal and Tapestry
for spot removal
for card draw, Tapestry, and good with the invulnerable cards
Kodosh Sees All
Flex Spot, late game win-con. Could replace with Harsh Rule Crownwatch Standard
for early game power fixing and stabilizing off of the health gain.
Let me know what you all think! Would love to hear what cards you try out with this deck.