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Alessi Machinations

Throne Deck By

Work in Progress

Cost Curve




This is a brew I have been working on. It is still very rough and probably needs a fair amount of changes to be optimized but this is the first iteration that actually feels like it has potential, so I thought I'd throw it out there. I would recommend sticking to Practice Mode for now if you care about your rank or whatever. The powerbase I'm sure needs work, but the deck is designed to only need 1 of TJS influence, thus the inclusion of Diplomatic Seal and the exclusion of Teacher of Humility.

The general idea is simple. Load up the board with cheap units and grow them by making power drops for Awakened Student and playing Stand Together and other spells for Alessi, Combrei Archmage. Fearless Crescendo gives a unit flying at a key time to push damage and if need be can grab Removal for units and attachments. I found this to be incredibly useful. I also found getting one Eremot's Machinations is usually enough to grind out the opponent. To get it, grab your ambush Merchant and then Machinations. Having the Merchant die and recurring it later with Machinations is great value. We also run Shadowlands Guide which gets back Alessi and Remembrance which can grab any number of things for value as well. The deck is pretty fun to play.

Let me know how it goes for you. I'm current not sure about Unfinished Business out of the Market, but it is a permanent buff for Alessi so I thought it might be an idea. Twilight Hunt also may or may not be good at all and could be something else, maybe Aamri's Choice


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 1 2

Power Sources
12 12 7 10 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 21 29 4

Card Types
25 0 30 0 25

Aggro Combo

February 20, 2020


Eternal Version
Echoes of Eternity

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Deck URL



Thatresolves Eternal Version: 1.50.6
how are you getting machinations? I don't understand :(
FallenChameleon Eternal Version: 1.50.6
It's a little tricky. You use Crescendo to grab Ebon Dune Smuggler (3 cost) and then Smuggler to get Machinations. The idea was to then ambush smuggler at the right time, get it in the void and potentially use it as the 3 drop of choice to get back with Machinations giving you another pull from the market. Most likely I'll be changing that setup though with Machinations main and running Pearl Abbey Smuggler which is testing well at the moment. Going to be running 0-2 Crescendo I think depending on how many 3 cost cards I settle on in the market. It's a tricky deck to get right.
Thatresolves Eternal Version: 1.50.6
ah right I'm with you now I was just scouring through the main deck and didn't both looking at the market chain :P